Age | Commit message (Collapse) | Author |
|
Incidental decruft. Do I get a prize for 1000th jira?
|
|
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
|
|
|
|
|
|
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
|
|
Fixes SL-18484.
|
|
|
|
First pass of Screen Space Reflections
Approved-by: Dave Parks
|
|
DRTVWR-559
|
|
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
|
|
with depth buffer management changes.
|
|
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
|
|
precision of reflection probes). Faster radiance and irradiance map generation.
|
|
|
|
|
|
|
|
Fix irradiance gen up vector to be properly normalized
|
|
|
|
|
|
|
|
|
|
rigged meshes.
|
|
support to highlight transparent).
|
|
|
|
|
|
using DEFINE_GL_FRAGCOLOR for consistency.
|
|
viewer
FIXED
|
|
|
|
|
|
|
|
|
|
|
|
anger some shader compilers despite not being used
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pixel differences
|
|
differences
|
|
|
|
|
|
|
|
ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
|