| Age | Commit message (Collapse) | Author | 
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|  | ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray. | 
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|  | lighting, and better combat z-fighting and noise from wireframes and overlays | 
|  | to Color4. | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
|  | a parameter. | 
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|  | render targets not getting allocated when needed. | 
|  | "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | 
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|  | outputs -- no more deprecation warnings on nvidia | 
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|  | using shaders. | 
|  | where state being consumed by a shader does not match state being provided by vertex buffers. | 
|  | display still doesn't. | 
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|  | because it's a smaller change than integrating glVertexAttrib with FSAA pipe).  Shader integration with LLDynamicTexture subclasses. | 
|  | complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed). | 
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|  | stalls in renderer by never using the fixed function pipeline if shaders are available. | 
|  | texture rendering based on available hardware. | 
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|  | See https://wiki.lindenlab.com/wiki/License_Substitution for details. | 
|  | windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620 | 
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