| Age | Commit message (Collapse) | Author | 
 | 
 | 
 | 
 | 
 | 
anger some shader compilers despite not being used
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
 | 
 | 
 | 
 | 
 | 
 | 
lighting, and better combat z-fighting and noise from wireframes and overlays
 | 
 | 
to Color4.
 | 
 | 
 | 
 | 
 | 
 | 
for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.
 | 
 | 
a parameter.
 | 
 | 
 | 
 | 
render targets not getting allocated when needed.
 | 
 | 
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
 | 
 | 
 | 
 | 
 | 
 | 
outputs -- no more deprecation warnings on nvidia
 | 
 | 
 | 
 | 
using shaders.
 | 
 | 
where state being consumed by a shader does not match state being provided by vertex buffers.
 | 
 | 
display still doesn't.
 | 
 | 
 | 
 | 
 | 
 | 
because it's a smaller change than integrating glVertexAttrib with FSAA pipe).  Shader integration with LLDynamicTexture subclasses.
 | 
 | 
complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed).
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
stalls in renderer by never using the fixed function pipeline if shaders are available.
 | 
 | 
texture rendering based on available hardware.
 | 
 | 
 | 
 | 
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
 | 
 | 
windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
 | 
 | 
 |