Age | Commit message (Expand) | Author |
---|---|---|
2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad... | Dave Parks |
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re... | Dave Parks |
2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase p... | Dave Parks |
2022-09-19 | SL-18190 Faster better stronger radiance/irradiance maps | Dave Parks |
2022-09-17 | Fix for overbright and artifacted radiance maps on NVIDIA hardware | Dave Parks |
2022-09-17 | Adjust radiance maps to better match Substance | Dave Parks |
2022-06-22 | SL-17600 Cubemap filter tuning. | Dave Parks |
2022-06-22 | SL-17600 Proper irradiance probes. | Dave Parks |
2022-06-21 | SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps). | Dave Parks |