Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-15 | Post-merge spaces fix | Andrey Lihatskiy | |
2024-02-01 | #684 Fix pixellation on mirrors regardless of mirror resolution. | Jonathan "Geenz" Goodman | |
2023-08-29 | Add a probe strength uniform for hero probes. | Jonathan "Geenz" Goodman | |
On standard reflection probes this doesn't really do anything. DRTVWR-583 | |||
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵ | Dave Parks | |
exposure controls not persist, limit exposure range, and do a debug gl pass. | |||
2023-03-22 | DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ↵ | Dave Parks | |
probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass. | |||
2023-02-17 | SL-19239 Redo integration of Sascha's radiance map filter. | Dave Parks | |
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵ | Dave Parks | |
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance. | |||
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
First pass of Screen Space Reflections Approved-by: Dave Parks | |||
2022-10-26 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵ | Dave Parks | |
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side. | |||
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase ↵ | Dave Parks | |
precision of reflection probes). Faster radiance and irradiance map generation. | |||
2022-09-19 | SL-18190 Faster better stronger radiance/irradiance maps | Dave Parks | |
2022-09-17 | Fix for overbright and artifacted radiance maps on NVIDIA hardware | Dave Parks | |
2022-09-17 | Adjust radiance maps to better match Substance | Dave Parks | |
2022-06-22 | SL-17600 Cubemap filter tuning. | Dave Parks | |
2022-06-22 | SL-17600 Proper irradiance probes. | Dave Parks | |
2022-06-21 | SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps). | Dave Parks | |