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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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waterFogF.glsl
Age
Commit message (
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Author
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-12-04
SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-04-06
SL-19543: Fix blinn phong prims with alpha blending not blending (#158)
cosmic-linden
2023-03-02
SL-19281 Post review cleanup.
Dave Parks
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-10
SL-18671 Adjust fog density to more closely match sRGB space results.
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2022-12-19
SL-18779 Fix for water fog staying bright when sun is dark.
Dave Parks
2022-11-11
SL-18566 Fix for legacy transparency being opaque under water.
Dave Parks
2022-10-07
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...
Dave Parks
2022-10-05
SL-18190 WIP - Add refraction to water without splitting scene between above ...
Dave Parks
2019-04-26
Add projector light within da gtz test.
Graham Linden
2019-02-13
SL-10181, SL-10546
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-03-09
De-duplicate water fog code and modify programs to include the shared object ...
Graham Linden graham@lindenlab.com
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-26
SH-2244 changes to run in a core context on AMD hardware without generating d...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2008-03-25
merge release@82858 maint-render-2-merge@83010 -> release
Steven Bennetts
2008-02-27
Merge of windlight into release (QAR-286). This includes all changes in
Brad Kittenbrink