Age | Commit message (Collapse) | Author |
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This reverts commit ebadc409de90c75f96a005e8f45a3eee4ad243e0.
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injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
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space for accurate color reproduction of sun textures
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dim in EEP
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Removed some potential div-by-0 NaNs and a mangled clamp.
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SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13084: Fix inverted cloud scroll with ALM is off
SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV
SL-13084: Add references to other common files
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Cloud Image and direction to match Cloud Scroll
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Cloud Image and direction to match Cloud Scroll
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water Fresnel
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davep/DRTVWR-440
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materialF and fullbrightShinyF
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SL-11589
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12005 Fix for projectors getting brighter when switching to single light shader.
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shader.
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