diff options
author | Dave Parks <davep@lindenlab.com> | 2020-03-13 21:41:01 +0000 |
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committer | Dave Parks <davep@lindenlab.com> | 2020-03-13 21:41:01 +0000 |
commit | 223d9d143e6acf1fedd3cddabce0567f6fa0a382 (patch) | |
tree | de7d1e20a0d584bf871fb8ad5c8fd902f0c14f9c /indra/newview/app_settings/shaders/class1/deferred | |
parent | 61697e8e7a101d94eec25b0df8a02e19c77d02c8 (diff) | |
parent | 5f0303eea5a30c914b61d5de6ade3697e551f9c6 (diff) |
Merged in davep/DRTVWR-440 (pull request #36)
SL-12005 Fix for projectors getting brighter when switching to single light shader.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 2216afe609..694b19cdfb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -177,9 +177,8 @@ void main() float da = dot(norm, lv); vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; - // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space. - // We can't switch to linear here unless we do it everywhere - //diff_tex.rgb = srgb_to_linear(diff_tex.rgb); + //light shaders output linear and are gamma corrected later in postDeferredGammaCorrectF.glsl + diff_tex.rgb = srgb_to_linear(diff_tex.rgb); vec4 spec = texture2DRect(specularRect, frag.xy); @@ -274,6 +273,7 @@ void main() } #endif + //col.r = 1.0; frag_color.rgb = col; frag_color.a = 0.0; } |