diff options
author | Dave Houlton <euclid@lindenlab.com> | 2020-09-16 17:11:01 -0600 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2020-09-16 17:38:56 -0600 |
commit | e8f4017b910ae6276772f540eef80ac0c788cb57 (patch) | |
tree | 702df1071765973e531c1be445fd882907f18437 /indra/newview/app_settings/shaders/class1/deferred | |
parent | c0bbac0676e428bba5020e4c3a156edd63045a86 (diff) |
DRTVWR-4976 Misc shader cleanup.
Removed some potential div-by-0 NaNs and a mangled clamp.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index b59862bb3b..b7036e02cf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -99,11 +99,11 @@ void main() altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0); // Set altitude - if (rel_pos.y > 0.) + if (rel_pos.y > 0) { rel_pos *= (max_y / rel_pos.y); } - else + if (rel_pos.y < 0) { altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon rel_pos *= (-32000. / rel_pos.y); diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index b35a32dbbf..28a1faf24f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -71,12 +71,12 @@ void main() // Get relative position vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0); - // Set altitude - if (rel_pos.y > 0.) + // Adj position vector to clamp altitude + if (rel_pos.y > 0) { rel_pos *= (max_y / rel_pos.y); } - else + if (rel_pos.y < 0) { rel_pos *= (-32000. / rel_pos.y); } |