Age | Commit message (Collapse) | Author |
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Make attachmentAlphaMaskShadow frag shader ignore vert alpha which can be incorrect.
Make discard test in attachmentAlphaMaskShadow match other shadow shaders more closely.
Fix highlightF shader compile error.
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and env intensity to keep the shiny down
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Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
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viewer
FIXED
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object has a legacy bump set.)
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object has a legacy bump set.)
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for less glossy projector reflections.
This makes far more sense than having the “spot” functionality, and opens projectors up to much more practical use cases and fits much better within the concept of glossy reflections than the previous spot behavior.
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: fix in shader (mul texcoord to tex matrix), array's optimization
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This brings projector reflections more in line with the originally intended behavior of environment reflections.
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attachments when worn from inventory.
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Up bone cap to 64 for rigged meshes.
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reflection
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and fix alpha for deferred impostor shader
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remedy unsightly blemishes, boxes, and the occasional extra wing.
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for mostly-transparent buffer pixels, aka hair in ALM only
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attachments on impostors
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alpha/non/ALM/non-ALM
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10.6.8 nV driver issues
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srgb_mac version of the shader
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mac GLSL compiler
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conversion in one place
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match more closely
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point/spot atten
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deferred (opaque objects)
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matching the rest of the sRGB herd
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gamma exposed in settings
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