| Age | Commit message (Collapse) | Author | 
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|  | attachments rendering to depth buffer) | 
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|  | removal of glow-only rigged meshes from depth buffer. | 
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|  | textures | 
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|  | space for accurate color reproduction of sun textures | 
|  | dim in EEP | 
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|  | Removed some potential div-by-0 NaNs and a mangled clamp. | 
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|  | SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13084: Fix inverted cloud scroll with ALM is off
SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV
SL-13084: Add references to other common files | 
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|  | Cloud Image and direction to match Cloud Scroll | 
|  | Cloud Image and direction to match Cloud Scroll | 
|  | water Fresnel | 
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|  | davep/DRTVWR-440 | 
|  | materialF and fullbrightShinyF | 
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|  | SL-11589
Approved-by: Dave Houlton <euclid@lindenlab.com> | 
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|  | SL-12005 Fix for projectors getting brighter when switching to single light shader. | 
|  | shader. |