Age | Commit message (Expand) | Author |
2013-04-18 | Mitigation for light attenuation looking different with gamma correction. As... | Geenz |
2013-04-18 | Don't apply gamma correction underwater (for now). | Geenz |
2013-04-18 | Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *... | Geenz |
2013-04-17 | Merge with latest viewer-dev-materials. | Geenz |
2013-04-17 | Merge + propagated class 2 alphaF changes to class 1 alphaF. | Geenz |
2013-04-17 | First pass of gamma correction reimplementation. | Geenz |
2013-04-17 | NORSPEC-90 Alpha pool hookups for materials. | Dave Parks |
2013-04-16 | merge changes for alpha fixes from geenz | Oz Linden |
2013-04-16 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-04-15 | Merged Graham's stuff amongst others. | Geenz |
2013-04-15 | NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so dis... | Dave Parks |
2013-04-15 | NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available | Dave Parks |
2013-04-15 | Hooked up normal and specular texture coordinates. | Geenz |
2013-04-15 | Normal mapped alpha support. Specular and environment map support needs a bi... | Geenz |
2013-04-11 | NORSPEC-98 redux...hopefully fix mac AND linux at the same time | Graham Madarasz (Graham Linden) |
2013-04-11 | NORSPEC-98 fix? for mac shader compiler crasher | Graham Madarasz (Graham Linden) |
2013-04-11 | First pass on alpha blended materials | Geenz |
2013-04-10 | NORSPEC-98 side-step nV compiler fail-o-rama | Graham Madarasz |
2013-04-09 | Start using R16F again, and divide the bloom contrib by 6. | Geenz |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor... | Geenz |
2013-04-08 | First pass of per-pixel lit alpha blended objects. | Geenz |
2013-04-08 | Fix for specular exponents not being applied appropriately from the normal ma... | Geenz |
2013-04-02 | NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim... | Dave Parks |
2013-03-30 | Cleanup a couple more places where gamma curves were getting applied. | Dave Parks |
2013-03-29 | NORSPEC-66 Hook up material parameters to rigged attachments. | Dave Parks |
2013-03-29 | NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps. | Dave Parks |
2013-03-28 | NORSPEC-62 Fix for fullbright checkbox not working with materials | Dave Parks |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks |
2013-03-26 | NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo... | Dave Parks |
2013-02-04 | Merged with latest viewer-dev-materials. | Geenz |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ... | Geenz |
2013-01-30 | Specular map support. This is the vast majority of the material parameters i... | Geenz |
2013-01-25 | Linearize light source colors, and a bit of cook torrance fanciness. | Geenz |
2013-01-11 | Linearize spotlight textures. | Geenz |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz |
2012-12-11 | Pull and merge from https://bitbucket.org/lindenlab/viewer-development. | William Todd Stinson |
2012-09-09 | Use a customized normalized gaussian specular term. | Jonathan Goodman |
2012-07-31 | merge up to latest viewer-development | Oz Linden |
2012-07-18 | MAINT-628 Fix for seams in high res snapshots when lighting and shadows is en... | Dave Parks |
2012-06-28 | merge up to 3.3.3-release | Oz Linden |
2012-06-22 | merge | Dave Parks |
2012-06-13 | Merge | Geenz |
2012-05-30 | MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S... | Dave Parks |
2012-05-25 | MAINT-616 Faster issuance of occlusion queries. | Dave Parks |
2012-05-24 | MAINT-616 Fix for broken projectors. | Dave Parks |
2012-05-23 | MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena... | Dave Parks |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ter... | Jonathan Goodman |
2012-05-10 | Encode viewspace Z normal to preserve negative Z (fixes all light shifting er... | Jonathan Goodman |
2012-05-07 | MAINT-583 Fix for broken projectors when shadows set to none. | Dave Parks |
2012-04-22 | remove a now-unused uniform. | Adam Moss |