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path: root/indra/newview/app_settings/shaders/class1/deferred
AgeCommit message (Expand)Author
2013-04-18Mitigation for light attenuation looking different with gamma correction. As...Geenz
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17Merge + propagated class 2 alphaF changes to class 1 alphaF.Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so dis...Dave Parks
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a bi...Geenz
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11NORSPEC-98 fix? for mac shader compiler crasherGraham Madarasz (Graham Linden)
2013-04-11First pass on alpha blended materialsGeenz
2013-04-10NORSPEC-98 side-step nV compiler fail-o-ramaGraham Madarasz
2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-04-08First pass of per-pixel lit alpha blended objects.Geenz
2013-04-08Fix for specular exponents not being applied appropriately from the normal ma...Geenz
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...Dave Parks
2013-03-30Cleanup a couple more places where gamma curves were getting applied.Dave Parks
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.Dave Parks
2013-03-28NORSPEC-62 Fix for fullbright checkbox not working with materialsDave Parks
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-02-04Merged with latest viewer-dev-materials.Geenz
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz
2013-01-30Specular map support. This is the vast majority of the material parameters i...Geenz
2013-01-25Linearize light source colors, and a bit of cook torrance fanciness.Geenz
2013-01-11Linearize spotlight textures.Geenz
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-12-11Pull and merge from https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-09-09Use a customized normalized gaussian specular term.Jonathan Goodman
2012-07-31merge up to latest viewer-developmentOz Linden
2012-07-18MAINT-628 Fix for seams in high res snapshots when lighting and shadows is en...Dave Parks
2012-06-28merge up to 3.3.3-releaseOz Linden
2012-06-22mergeDave Parks
2012-06-13MergeGeenz
2012-05-30MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S...Dave Parks
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24MAINT-616 Fix for broken projectors.Dave Parks
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena...Dave Parks
2012-05-10Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...Jonathan Goodman
2012-05-10Encode viewspace Z normal to preserve negative Z (fixes all light shifting er...Jonathan Goodman
2012-05-07MAINT-583 Fix for broken projectors when shadows set to none.Dave Parks
2012-04-22remove a now-unused uniform.Adam Moss