Age | Commit message (Collapse) | Author |
|
|
|
|
|
attachments rendering to depth buffer)
|
|
|
|
removal of glow-only rigged meshes from depth buffer.
|
|
|
|
|
|
textures
|
|
|
|
|
|
space for accurate color reproduction of sun textures
|
|
dim in EEP
|
|
|
|
|
|
|
|
Removed some potential div-by-0 NaNs and a mangled clamp.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
SL-13084: Fix inverted cloud scroll with ALM is off
SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV
SL-13084: Add references to other common files
|
|
|
|
|
|
|
|
|
|
|
|
Cloud Image and direction to match Cloud Scroll
|
|
Cloud Image and direction to match Cloud Scroll
|
|
water Fresnel
|
|
|
|
|
|
|
|
davep/DRTVWR-440
|
|
materialF and fullbrightShinyF
|
|
|
|
SL-11589
Approved-by: Dave Houlton <euclid@lindenlab.com>
|
|
|
|
|
|
|
|
|
|
|
|
SL-12005 Fix for projectors getting brighter when switching to single light shader.
|