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path: root/indra/newview/app_settings/shaders/class1/deferred
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2022-07-15SL-17702: PBR: Stub in light attenuationPtolemy
2022-07-15DRTVWR-559: Cleanup class1 pointLightFPtolemy
2022-07-14SL-17702: PBR: First pass point lightsPtolemy
2022-07-14SL-17764: PBR: Add light shaders to class 3 deferredPtolemy
2022-07-06SL-17682 PBR: Fix Occlusion Roughness Metal not being in linear space; ↵Ptolemy
removes need for redundant linear/sRGB conversions.
2022-07-05SL-17682: PBR: Cleanup debug flags to view raw normal map as-isPtolemy
2022-06-27SL-17274: Cleanup positionPtolemy
2022-06-24SL-17274: PBR: Fix typo of commit 4e1a4e80e4Ptolemy
2022-06-24SL-17274: PBR: Add DEBUG_NORMAL_RAW, DEBUG_NORMAL_OUT to PBR shaderPtolemy
2022-06-24Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-06-24SL-17274: Cleanup frag_dataPtolemy
2022-06-24SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glslDave Parks
2022-06-23SL-17653 Fix writing of PBR materials to gbuffer.Dave Parks
2022-06-23SL-17274: Fix shaders to use normal and spec mapsPtolemy
2022-06-21SL-17274: Remove hard-coded magic number checking if G-Buffer flag is setPtolemy
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2022-06-07DRTVWR-559: Fix fullbrightShiny not compiling on AMD due to type mismatchPtolemy
2022-05-26Merge master v 6.6.1 into DRTVWR-559Dave Houlton
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵Dave Parks
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-16SL-17417 Fix for incorrect reflection orientation on some moving child prims.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-06SL-17274: Add debug rendering to pbr shaderPtolemy
2022-05-06SL-17274: Add vary_position, cleanup whitespacePtolemy
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged ↵Dave Parks
attachments rendering to depth buffer)
2022-04-11SL-17173 Impostor quality pass.Dave Parks
2022-03-24SL-17028 Fix for inconsistent ordering of transparent rigged meshes and ↵Dave Parks
removal of glow-only rigged meshes from depth buffer.
2022-03-04SL-16928 Fix for broken bumpmaps on Intel GPUsDave Parks
2021-12-15SL-16489 Fix for rigged attachment glow showing up near origin.Runitai Linden
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵Dave Parks
textures
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-12SL-14895, restore previous post-deferred alpha behaviorDave Houlton
2021-01-29SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma ↵Ptolemy
space for accurate color reproduction of sun textures
2021-01-22SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually ↵Ptolemy
dim in EEP
2021-01-07SL-14035 revert incorrect removal of glarePtolemy
2021-01-06SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflectionPtolemy
2020-09-29Merge branch 'master' 6.4.10 into DRTVWR-510Dave Houlton
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
Removed some potential div-by-0 NaNs and a mangled clamp.
2020-09-11SL-13465 Restore Pre-EEP haze effecting moonPtolemy
2020-09-11SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF.Ptolemy
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-08-16SL-13465 Fix local scalar mix masking global mix() function.Ptolemy
2020-08-16SL-13465 Partially restore atmospheric effects for the moon.Ptolemy
2020-07-14SL-13163 revert 2 more instances of 'new EEP' specular calculationDave Houlton
2020-06-29SL-9632 Add note that shiny HUD objects will be fullbrightPtolemy
2020-06-19SL-9632 Fix HUD objects to not use environment lightingPtolemy