summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2022-05-19 22:24:41 -0500
committerDave Parks <davep@lindenlab.com>2022-05-19 22:24:41 -0500
commit3564b24e2a90e0772c37185cc5dcedca29d62ab8 (patch)
tree9c0e7fa9d747d7bca7b25352bf8e28c875163e77 /indra/newview/app_settings/shaders/class1/deferred
parent02fb1bd6103cad5538fc170e015f4329f3545542 (diff)
SL-17286 Reflection probe alpha/fullbright support.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl50
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl64
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl44
4 files changed, 121 insertions, 53 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
index 9fcee04c32..a04f611440 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
@@ -35,10 +35,11 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_texcoord1;
-VARYING vec4 vary_position;
+VARYING vec3 vary_position;
uniform samplerCube environmentMap;
@@ -54,6 +55,14 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
vec3 linear_to_srgb(vec3 c);
vec3 srgb_to_linear(vec3 c);
+#ifdef HAS_REFLECTION_PROBES
+// reflection probe interface
+void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyEnv,
+ vec3 pos, vec3 norm, float glossiness, float envIntensity);
+void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);
+void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
+#endif
+
// See:
// class1\deferred\fullbrightShinyF.glsl
// class1\lighting\lightFullbrightShinyF.glsl
@@ -70,21 +79,29 @@ void main()
// SL-9632 HUDs are affected by Atmosphere
if (no_atmo == 0)
{
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
- vec3 pos = vary_position.xyz/vary_position.w;
-
- calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- float env_intensity = vertex_color.a;
-
- //color.rgb = srgb_to_linear(color.rgb);
- color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
- color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+ vec3 pos = vary_position;
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
+
+ float env_intensity = vertex_color.a;
+#ifndef HAS_REFLECTION_PROBES
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
+#else
+ vec3 ambenv;
+ vec3 glossenv;
+ vec3 legacyenv;
+ vec3 norm = normalize(vary_texcoord1.xyz);
+ vec4 spec = vec4(0,0,0,0);
+ sampleReflectionProbes(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, env_intensity);
+ legacyenv *= 1.5; // fudge brighter
+ applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity);
+#endif
+ color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
}
/*
@@ -98,7 +115,6 @@ void main()
*/
color.a = 1.0;
-
//color.rgb = linear_to_srgb(color.rgb);
frag_color = color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
index 2c139430e7..a897198062 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
@@ -44,7 +44,7 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_texcoord1;
-VARYING vec4 vary_position;
+VARYING vec3 vary_position;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
@@ -61,17 +61,23 @@ void main()
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec4 pos = mat * vert;
- vary_position = gl_Position = projection_matrix * pos;
+ gl_Position = projection_matrix * pos;
vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
#else
vec4 pos = (modelview_matrix * vert);
- vary_position = gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vec3 norm = normalize(normal_matrix * normal);
#endif
- vec3 ref = reflect(pos.xyz, -norm);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vary_position = pos.xyz;
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+#ifndef HAS_REFLECTION_PROBES
+ vec3 ref = reflect(pos.xyz, -norm);
vary_texcoord1 = transpose(normal_matrix) * ref.xyz;
+#else
+ vary_texcoord1 = norm;
+#endif
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 02d83925ea..c5b1937cfb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -64,6 +64,13 @@ out vec4 frag_color;
float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
#endif
+#ifdef HAS_REFLECTION_PROBES
+void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
+ vec3 pos, vec3 norm, float glossiness, float envIntensity);
+void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);
+void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
+#endif
+
uniform samplerCube environmentMap;
uniform sampler2D lightFunc;
@@ -322,6 +329,16 @@ void main()
// lighting from the sun stays sharp
float da = clamp(dot(normalize(norm.xyz), light_dir.xyz), 0.0, 1.0);
da = pow(da, 1.0 / 1.3);
+ vec3 sun_contrib = min(da, shadow) * sunlit;
+
+#ifdef HAS_REFLECTION_PROBES
+ vec3 ambenv;
+ vec3 glossenv;
+ vec3 legacyenv;
+ sampleReflectionProbes(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, envIntensity);
+ amblit = max(ambenv, amblit);
+ color.rgb = amblit;
+#else
color = amblit;
@@ -333,9 +350,8 @@ void main()
ambient *= ambient;
ambient = (1.0 - ambient);
- vec3 sun_contrib = min(da, shadow) * sunlit;
-
color *= ambient;
+#endif
color += sun_contrib;
@@ -345,35 +361,6 @@ void main()
if (spec.a > 0.0) // specular reflection
{
- /* // Reverting this specular calculation to previous 'dumbshiny' version - DJH 6/17/2020
- // Preserving the refactored version as a comment for potential reconsideration,
- // overriding the general rule to avoid pollutiong the source with commented code.
- //
- // If you're reading this in 2021+, feel free to obliterate.
-
- vec3 npos = -normalize(pos.xyz);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(light_dir.xyz + npos);
- float nh = dot(norm.xyz, h);
- float nv = dot(norm.xyz, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
- vec3 sp = sun_contrib*scol / 6.0f;
- sp = clamp(sp, vec3(0), vec3(1));
- bloom = dot(sp, sp) / 4.0;
- color += sp * spec.rgb;
- }
- */
-
float sa = dot(refnormpersp, sun_dir.xyz);
vec3 dumbshiny = sunlit * shadow * (texture2D(lightFunc, vec2(sa, spec.a)).r);
@@ -385,10 +372,24 @@ void main()
glare = max(glare, spec_contrib.b);
color += spec_contrib;
+
+#ifdef HAS_REFLECTION_PROBES
+ applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);
+#endif
}
+
color = mix(color.rgb, diffcol.rgb, diffuse.a);
+#ifdef HAS_REFLECTION_PROBES
+ if (envIntensity > 0.0)
+ { // add environmentmap
+ //fudge darker
+ legacyenv *= 0.5*diffuse.a+0.5;
+
+ applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity);
+ }
+#else
if (envIntensity > 0.0)
{
//add environmentmap
@@ -403,6 +404,7 @@ void main()
cur_glare *= envIntensity*4.0;
glare += cur_glare;
}
+#endif
color = atmosFragLighting(color, additive, atten);
color = scaleSoftClipFrag(color);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl
new file mode 100644
index 0000000000..8f3e38b08b
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl
@@ -0,0 +1,44 @@
+/**
+ * @file class1/deferred/reflectionProbeF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// fallback stub -- will be used if actual reflection probe shader failed to load (output pink so it's obvious)
+void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
+ vec3 pos, vec3 norm, float glossiness, float envIntensity)
+{
+ ambenv = vec3(1,0,1);
+ glossenv = vec3(1,0,1);
+ legacyenv = vec3(1,0,1);
+}
+
+void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm)
+{
+ color = vec3(1,0,1);
+}
+
+void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity)
+{
+ color = vec3(1,0,1);
+}
+