Age | Commit message (Expand) | Author |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-10 | merge | Dave Parks |
2011-08-10 | SH-2265 Fix for impostor alpha masking being broken. | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-27 | SH-1990 Fix for redundantly applying some color scaling to sky and water (als... | Dave Parks |
2011-06-09 | Fix for accidental checkin of hot pink fullbright. | Dave Parks |
2011-06-08 | SH-1678 Fix for busted fullbright shiny. | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-05-29 | SH-1682 indexd diffuse fragment shader for deferred rendering | Dave Parks |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size (wow,... | Dave Parks |
2011-05-25 | Make avatars use same shadow offset magic as prims. | Dave Parks |
2011-05-25 | merge | Dave Parks |
2011-05-25 | SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ... | Dave Parks |
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely n... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-19 | merge | Dave Parks |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp... | Dave Parks |
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden |
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden |
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden |
2011-05-06 | SH-1521 Potential fix for shadows not working on mac. | Dave Parks |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ... | Dave Parks |
2011-05-04 | CTS-537 Apply tweak from Tofu Buzzard. | Dave Parks |
2011-04-25 | SH-1427 Fix for alpha objects not getting the right light curves when deferre... | Dave Parks |
2011-04-15 | SH-1374 Integrate bokeh depth of field effect from Tofu, but preserve edge de... | Dave Parks |
2011-04-15 | merge | Dave Parks |
2011-03-21 | Get rid of ugly seam at near/far focal planes. | Dave Parks |
2011-03-20 | undo another local change. | Tofu Buzzard |
2011-02-14 | merge | Tofu Buzzard |
2011-02-14 | SH-547 Fix for rigged attachments being invisible in impostors and fix for im... | Dave Parks |
2011-02-10 | merge | Tofu Buzzard |
2011-02-10 | SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ... | Dave Parks |
2011-01-30 | dither compat tweak | Tofu Buzzard |
2011-01-22 | remove some unused depth samplings. | Tofu Buzzard |
2011-01-22 | HACK to make deferred imposters more-or-less work. | Tofu Buzzard |
2011-01-21 | adjust SSAO towards a stronger, darker effect curve | Tofu Buzzard |
2011-01-16 | FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO | Tofu Buzzard |
2011-01-16 | FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO | Tofu Buzzard |
2010-12-15 | CTS-411 edge ghosting in deferred rendering (w/shadows and shadow smoothing e... | Tofu Buzzard |
2010-12-10 | DoF tweaks -- reviewed by Falcon. | Dave Parks |
2010-12-03 | DoF tweaks -- halo hiding, etc. | Dave Parks |
2010-11-30 | Ditch fake anti-aliasing for deferred rendering. | Dave Parks |
2010-11-30 | Far focal plane blur attenuation tweak. | Dave Parks |
2010-11-29 | Tweak DoF bloom gradient. | Dave Parks |
2010-11-24 | Depth of Field whenever "Lighting and Shadows" is enabled and global-illumina... | Dave Parks |
2010-11-21 | Fake anti-aliasing for deferred rendering as an alternative to real anti-alia... | Dave Parks |