Age | Commit message (Collapse) | Author |
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and remove haxors
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transform so we can store the environment intensity in the blue channel.
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terrainF and treeF.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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outputs -- no more deprecation warnings on nvidia
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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texture rendering based on available hardware.
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* Disabled SSAO on macs with 8 or less texture units.
* Slight cleanup of sunlight fragment shaders to remove unused texture units.
Reviewed by davep
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followup - remove the distance limiting, re-enabling distant SSAO.
(transplanted from d11eafacb2609537905718fa559e81b53e6740f8)
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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