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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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starsF.glsl
Age
Commit message (
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Author
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-03-22
DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-06-21
SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
Ptolemy
2021-04-29
SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...
Ptolemy
2021-04-29
SL-14113 Cleanup typo and cross reference
Ptolemy
2021-04-29
SL-14113 Fix moon haze
Ptolemy
2019-04-02
SL-10857
Graham Linden
2019-02-06
SL-10478
Graham Linden
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2018-09-04
Make legacy star brightness setting convert to 0-512 range of new settings.
Graham Linden
2018-09-04
Merge and fix MAINT-9087 and MAINT-9084
Graham Linden
2018-07-11
Make moon/star rendering handle transitions between settings w defined textur...
Graham Linden
2018-07-10
Support blending current/next bloom textures in deferred star rendering.
Graham Linden
2018-07-10
Fix star rendering issues in ALM.
Graham Linden
2018-07-03
Fix deferred stars shader output decl.
Graham Linden
2018-06-30
MAINT-4019 fix ALM star rendering (make post-deferred and actually blend)
Graham Linden
2018-03-09
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...
Graham Linden graham@lindenlab.com
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-10-21
SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks