Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
LF, and trim trailing whitespaces as needed | |||
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
2023-04-14 | DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, ↵ | RunitaiLinden | |
remove exposure correction from legacy fullbright balance PBR materials against legacy. | |||
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden | |
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space. | |||
2023-03-30 | DRTVWR-559 Auto exposure tuning (fix horizon). | Dave Parks | |
2023-03-30 | DRTVWR-559 Auto exposure tuning. | Dave Parks | |
2023-03-29 | DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ↵ | Dave Parks | |
luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F. | |||
2023-03-28 | DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ↵ | Dave Parks | |
to exposure sample. | |||
2023-03-28 | DRTVWR-559 Dynamically adjust exposure. | Dave Parks | |
2023-03-27 | DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake ↵ | Dave Parks | |
hacky HDR sky reflections). | |||
2023-02-02 | DRTVWR-559 Merge fix. | Dave Parks | |
2023-02-02 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵ | Dave Parks | |
remove some unused glsl files. | |||
2022-09-30 | Port required changes to render rainbows and sun dogs to class1 deferred sky ↵ | Rye Mutt | |
shader and remove redundant and slow class2 version. # Conflicts: # indra/newview/app_settings/shaders/class2/deferred/skyF.glsl | |||
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵ | Dave Parks | |
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. | |||
2020-09-16 | DRTVWR-4976 Misc shader cleanup. | Dave Houlton | |
Removed some potential div-by-0 NaNs and a mangled clamp. | |||
2020-08-28 | SL-13768 clang-format shader files (whitespace) | Dave Houlton | |
2020-08-28 | SL-13768 de-obfuscate cloud/sky vertex shaders | Dave Houlton | |
2020-08-28 | SL-13768 remove moon glow from sky and clouds | Dave Houlton | |
2020-03-18 | SL-12574 Add note about duplicated procedurally generated sky texture | Ptolemy | |
2019-07-24 | SL-11550 | Graham Linden | |
2019-07-12 | SL-11545 | Graham Linden | |
Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs). Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does. | |||
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden | |
Fix emissives without normal maps clobbering the alpha output in materialF. Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid). Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom. | |||
2019-06-20 | SL-9989 | Graham Linden | |
Remove use of distance multiplier from sky shaders (but leave in the atmospherics helpers). | |||
2019-06-19 | Sky fixes. | Graham Linden | |
Make class1 sky use pre-projection pos to get proper distances for attenuation. Make all sky shaders use the dist_mul again. Revert to using old sky tessellation logic (may regress bugs addressed by new tess code). | |||
2019-06-18 | Fix sky atmospherics in class1 to match class2 and Mid. | Graham Linden | |
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden | |
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release. | |||
2019-06-06 | SL-11374 | Graham Linden | |
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders. Remove fudge factors on density modifier in class1 sky. | |||
2019-06-03 | SL-10966 | Graham Linden | |
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP. | |||
2019-05-03 | SL-11070 | Graham Linden | |
Gave clouds the Bob Ross treatment. | |||
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from ↵ | Graham Linden | |
settings. | |||
2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS ↵ | Graham Linden | |
to WL). Remove all refs to now unused calcFragAtmospherics. | |||
2019-02-06 | SL-10478 | Graham Linden | |
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-02-22 | SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks | |
2012-02-08 | SH-2592 Fix for some shader uniforms using the wrong vector size. | Dave Parks | |
2012-01-30 | EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵ | Leslie Linden | |
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly. | |||
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵ | Leslie Linden | |
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything. | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when ↵ | Dave Parks | |
using shaders. | |||
2011-08-19 | merge | Dave Parks | |
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. |