Age | Commit message (Expand) | Author |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks |
2011-11-07 | SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r... | Dave Parks |
2011-11-04 | SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b... | Dave Parks |
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks |
2011-11-04 | SH-2652 Even faster depth of field | Dave Parks |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-29 | SH-2477 Integrate Tofu's FXAA edge threshold tweaks | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-08-24 | Mac rendering now with 100% fewer crashes when enabling shadows. | Leslie Linden |
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d... | Dave Parks |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-04 | CTS-537 Apply tweak from Tofu Buzzard. | Dave Parks |
2011-04-15 | SH-1374 Integrate bokeh depth of field effect from Tofu, but preserve edge de... | Dave Parks |
2011-03-21 | Get rid of ugly seam at near/far focal planes. | Dave Parks |
2010-12-10 | DoF tweaks -- reviewed by Falcon. | Dave Parks |
2010-12-03 | DoF tweaks -- halo hiding, etc. | Dave Parks |
2010-11-30 | Ditch fake anti-aliasing for deferred rendering. | Dave Parks |
2010-11-30 | Far focal plane blur attenuation tweak. | Dave Parks |
2010-11-29 | Tweak DoF bloom gradient. | Dave Parks |
2010-11-24 | Depth of Field whenever "Lighting and Shadows" is enabled and global-illumina... | Dave Parks |
2010-11-21 | Fake anti-aliasing for deferred rendering as an alternative to real anti-alia... | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2009-09-22 | Merging render-pipeline-6-qa-2 into viewer-2 | David Parks |