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author | Dave Parks <davep@lindenlab.com> | 2011-11-04 16:42:00 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-04 16:42:00 -0500 |
commit | 785dcfe6d496bd44730b6ba0004614b2c6d04c6a (patch) | |
tree | 1622d0835730b794d9dcacf6e890f7d76e0cbff4 /indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl | |
parent | 8a8e9ccdb67e7e8a492a4fe1505407ebe128ee18 (diff) |
SH-2652 Even faster depth of field
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index f684e25df8..1db638b943 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -31,11 +31,6 @@ out vec4 gl_FragColor; uniform sampler2DRect diffuseRect; -uniform float focal_distance; -uniform float blur_constant; -uniform float tan_pixel_angle; -uniform float magnification; - uniform mat4 inv_proj; uniform vec2 screen_res; |