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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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postDeferredF.glsl
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Author
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-12-08
SH-2680 Bring back blurred edges on objects closer than the near focal plane.
Dave Parks
2011-11-10
SH-2666 Tweak depth of field optimizations based on resident feedback.
Dave Parks
2011-11-07
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...
Dave Parks
2011-11-04
SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...
Dave Parks
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-04
SH-2652 Even faster depth of field
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-09-29
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...
Dave Parks
2011-09-29
SH-2477 Integrate Tofu's FXAA edge threshold tweaks
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-24
Mac rendering now with 100% fewer crashes when enabling shadows.
Leslie Linden
2011-08-21
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-05-04
CTS-537 Apply tweak from Tofu Buzzard.
Dave Parks
2011-04-15
SH-1374 Integrate bokeh depth of field effect from Tofu, but preserve edge de...
Dave Parks
2011-03-21
Get rid of ugly seam at near/far focal planes.
Dave Parks
2010-12-10
DoF tweaks -- reviewed by Falcon.
Dave Parks
2010-12-03
DoF tweaks -- halo hiding, etc.
Dave Parks
2010-11-30
Ditch fake anti-aliasing for deferred rendering.
Dave Parks
2010-11-30
Far focal plane blur attenuation tweak.
Dave Parks
2010-11-29
Tweak DoF bloom gradient.
Dave Parks
2010-11-24
Depth of Field whenever "Lighting and Shadows" is enabled and global-illumina...
Dave Parks
2010-11-21
Fake anti-aliasing for deferred rendering as an alternative to real anti-alia...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2009-09-22
Merging render-pipeline-6-qa-2 into viewer-2
David Parks