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path: root/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
AgeCommit message (Expand)Author
2011-12-08SH-2680 Bring back blurred edges on objects closer than the near focal plane.Dave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...Dave Parks
2011-11-04SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...Dave Parks
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...Dave Parks
2011-09-29SH-2477 Integrate Tofu's FXAA edge threshold tweaksDave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-24Mac rendering now with 100% fewer crashes when enabling shadows.Leslie Linden
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...Dave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-04CTS-537 Apply tweak from Tofu Buzzard.Dave Parks
2011-04-15SH-1374 Integrate bokeh depth of field effect from Tofu, but preserve edge de...Dave Parks
2011-03-21Get rid of ugly seam at near/far focal planes.Dave Parks
2010-12-10DoF tweaks -- reviewed by Falcon.Dave Parks
2010-12-03DoF tweaks -- halo hiding, etc.Dave Parks
2010-11-30Ditch fake anti-aliasing for deferred rendering.Dave Parks
2010-11-30Far focal plane blur attenuation tweak.Dave Parks
2010-11-29Tweak DoF bloom gradient.Dave Parks
2010-11-24Depth of Field whenever "Lighting and Shadows" is enabled and global-illumina...Dave Parks
2010-11-21Fake anti-aliasing for deferred rendering as an alternative to real anti-alia...Dave Parks
2010-10-06ATI compatibility passDave Parks
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
2009-09-22Merging render-pipeline-6-qa-2 into viewer-2David Parks