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path: root/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
AgeCommit message (Expand)Author
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...Graham Linden graham@lindenlab.com
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
2018-03-09Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...Graham Linden graham@lindenlab.com
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-09-03Switch back to texture2dSpecular with a custom falloff dependent upon LOD.Geenz
2014-09-03Switch to using texture2DLodDiffuse for reasons of having a nice soft edge fo...Geenz
2014-08-21Removal of commented out code.Geenz
2014-08-07Code cleanup for BUG-6898Geenz
2014-08-07Glossy reflections for projectors.Geenz
2014-08-06Fix for BUG-6895.Geenz
2013-09-09Merge viewer-release 3.6.5 CocoaGraham Linden
2013-09-05NORSPEC-360 fix issues with mip selection and TCs in projector fake env refle...Graham Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...Graham Linden
2013-07-11Merge with latest viewer-release.Geenz
2013-07-02NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.Dave Parks
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-19Merge with viewer-release.Geenz
2013-06-19Point light color (de)correction.Dave Parks
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred render...Dave Parks
2013-06-13correct DOS line endingsOz Linden
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...Graham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-05-13Merged with https://bitbucket.org/lindenlab/viewer-betaGeenz
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-05-01Fix up specular highlights and gamma correction for projectors.Dave Parks
2013-04-30Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XMLGraham Madarasz
2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's in...Geenz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Mitigation for light attenuation looking different with gamma correction. As...Geenz
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...Dave Parks
2013-03-30Cleanup a couple more places where gamma curves were getting applied.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-02-22Fix for deferred rendering no longer working when the viewer is compiled agai...Geenz
2013-01-11Linearize spotlight textures.Geenz
2012-05-07MAINT-583 Fix for broken projectors when shadows set to none.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-10-05SH-2240 Fix for projectors being double sided when shadows disabledDave Parks