Age | Commit message (Collapse) | Author |
|
viewer
FIXED
|
|
|
|
|
|
for less glossy projector reflections.
This makes far more sense than having the “spot” functionality, and opens projectors up to much more practical use cases and fits much better within the concept of glossy reflections than the previous spot behavior.
|
|
|
|
|
|
|
|
This brings projector reflections more in line with the originally intended behavior of environment reflections.
|
|
|
|
reflection
|
|
10.6.8 nV driver issues
|
|
conversion in one place
|
|
match more closely
|
|
|
|
|
|
|
|
|
|
|
|
rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
|
|
|
|
|
|
and remove haxors
|
|
|
|
|
|
|
|
|
|
|
|
intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
|
|
|
|
|
|
Assume that light attenuation wants to be linearized before we apply gamma correction.
|
|
*before* glow and other post processing effects that don't care about being gamma correct.
|
|
|
|
transform so we can store the environment intensity in the blue channel.
|
|
approximation in light curves. Fix fresnel math.
|
|
|
|
|
|
against the OS X 10.7 SDK and up.
|
|
|
|
|
|
|
|
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
|
|
|
|
|
|
|
|
outputs -- no more deprecation warnings on nvidia
|
|
|
|
|
|
|
|
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
|