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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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fullbrightF.glsl
Age
Commit message (
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Author
2020-03-20
WIP - Make EEP match production.
Runitai Linden
2020-03-13
SL-12233 Fix for disagreement between fullbright implementations with ALM on ...
Runitai Linden
2020-03-03
Revert 2 merges (PR#13, PR#16) related to SL-12638
Dave Houlton
2020-02-25
SL-12638, fix overly dark appearance of normal-mapped objects
Dave Houlton
2019-06-28
SL-11381
Graham Linden
2019-05-31
SL-11051
Graham Linden
2019-05-09
SL-11149
Graham Linden
2019-04-24
SL-11027
Graham Linden
2019-04-19
SL-10967
Graham Linden
2019-04-10
Fullbright + elimination of all references to calcFragAtmospherics.
Geenz
2019-03-19
SL-10764
Graham Linden
2019-03-07
SL-10618, SL-10698
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-03-09
De-duplicate water fog code and modify programs to include the shared object ...
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-07-23
NORSPEC-293 hazy glowing fullbright begone
Graham Linden
2013-07-22
NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver
Graham Linden
2013-07-22
NORSPEC-320 fix fullbright alpha breakage when not underwater
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
Graham Linden
2013-07-21
NORSPEC-311 fix alpha / opaque lighting diffs
Graham Linden
2013-07-21
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...
Graham Linden
2013-07-16
NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullb...
Graham Linden
2013-07-03
NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...
Graham Linden
2013-07-02
NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparity
Graham Linden
2013-06-03
NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.
Dave Parks
2013-05-29
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...
Dave Parks
2013-05-23
NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...
Dave Parks
2013-05-10
Merge with vwr-dev-mat
Graham Madarasz
2013-05-08
Rollback NORSPEC-156 change which fails to compile due to implicit cast
Graham Madarasz
2013-05-08
Rollback NORSPEC-156 change which fails to compile due to implicit cast
Graham Madarasz
2013-05-08
Fix fullbrightF in the eyes of ancient nV compiler
Graham Madarasz
2013-05-08
NORSPEC-156 back to the fix that actually works
Graham Madarasz
2013-05-08
NORSPEC-156 back to the fix that actually works
Graham Madarasz
2013-05-08
NORSPEC-156 move gamma correction to vert shader
Graham Madarasz
2013-05-08
NORSPEC-156 modify fullbrightF colorspace conversion to eliminate delta with ...
Graham Madarasz
2013-05-08
NORSPEC-156 move gamma correction to vert shader
Graham Madarasz
2013-05-08
NORSPEC-156 modify fullbrightF colorspace conversion to eliminate delta with ...
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-17
First pass of gamma correction reimplementation.
Geenz
2013-03-30
Cleanup a couple more places where gamma curves were getting applied.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-01-11
Initial (largely complete) gamma correct rendering implementation.
Geenz
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
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