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path: root/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
AgeCommit message (Expand)Author
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ...Runitai Linden
2020-03-03Revert 2 merges (PR#13, PR#16) related to SL-12638Dave Houlton
2020-02-25SL-12638, fix overly dark appearance of normal-mapped objectsDave Houlton
2019-06-28SL-11381Graham Linden
2019-05-31SL-11051Graham Linden
2019-05-09SL-11149Graham Linden
2019-04-24SL-11027Graham Linden
2019-04-19SL-10967Graham Linden
2019-04-10Fullbright + elimination of all references to calcFragAtmospherics.Geenz
2019-03-19SL-10764Graham Linden
2019-03-07SL-10618, SL-10698Graham Linden
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
2018-03-09De-duplicate water fog code and modify programs to include the shared object ...Graham Linden graham@lindenlab.com
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...Graham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22NORSPEC-320 fix fullbright alpha breakage when not underwaterGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...Graham Linden
2013-07-16NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullb...Graham Linden
2013-07-03NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...Graham Linden
2013-07-02NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparityGraham Linden
2013-06-03NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.Dave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-10Merge with vwr-dev-matGraham Madarasz
2013-05-08Rollback NORSPEC-156 change which fails to compile due to implicit castGraham Madarasz
2013-05-08Rollback NORSPEC-156 change which fails to compile due to implicit castGraham Madarasz
2013-05-08Fix fullbrightF in the eyes of ancient nV compilerGraham Madarasz
2013-05-08NORSPEC-156 back to the fix that actually worksGraham Madarasz
2013-05-08NORSPEC-156 back to the fix that actually worksGraham Madarasz
2013-05-08NORSPEC-156 move gamma correction to vert shaderGraham Madarasz
2013-05-08NORSPEC-156 modify fullbrightF colorspace conversion to eliminate delta with ...Graham Madarasz
2013-05-08NORSPEC-156 move gamma correction to vert shaderGraham Madarasz
2013-05-08NORSPEC-156 modify fullbrightF colorspace conversion to eliminate delta with ...Graham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-03-30Cleanup a couple more places where gamma curves were getting applied.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks