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path: root/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
AgeCommit message (Expand)Author
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2023-12-14SL-20730 Patch another potential source of NaNsRunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...RunitaiLinden
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...RunitaiLinden
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-03-02SL-19281 Post review cleanup.Dave Parks
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ...Runitai Linden
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks