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author | RunitaiLinden <davep@lindenlab.com> | 2023-04-14 19:24:21 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-04-14 19:24:21 -0500 |
commit | 03bd681564f0b0a630f6330ab9c61daa4856e5fe (patch) | |
tree | 8776c76ae0faaa4e35cb0af7ff9d1a578cb2a2ee /indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl | |
parent | d32bca67f17b978387ece4d9b220fc7b4d74a89b (diff) |
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 17e24a2bf2..3c51a8e44c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -36,11 +36,8 @@ VARYING vec2 vary_texcoord0; void main() { - float shadow = 1.0; - - vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; - color.rgb = fullbrightAtmosTransport(color.rgb); - - frag_color = max(color, vec4(0)); + // NOTE: when this shader is used, only alpha is being written to + float a = diffuseLookup(vary_texcoord0.xy).a*vertex_color.a; + frag_color = vec4(0, 0, 0, a); } |