Age | Commit message (Expand) | Author |
---|---|---|
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2012-06-13 | Merge | Geenz |
2012-05-10 | Encode viewspace Z normal to preserve negative Z (fixes all light shifting er... | Jonathan Goodman |
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-10-21 | SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-29 | SH-1682 indexd diffuse fragment shader for deferred rendering | Dave Parks |