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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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blurLightF.glsl
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Author
2024-04-21
Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)
Rye Mutt
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-01-23
SL-19015 Fix for ugly SSAO
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2019-01-30
SL-10415, SL-10434
Graham Linden
2019-01-04
Convert to using shared shadow sampling function (reduce duplicated code bloc...
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-10-14
STORM-2080: correct fitted mesh rendering on some ATI cards
Oz Linden
2013-06-20
NORSPEC-277 WIP backout old-school normal permutation
Graham Linden
2013-06-18
Occlusion culling overhaul.
Dave Parks
2013-06-09
NORSPEC-246 fix shader compile errors from missing return
Graham Madarasz
2013-06-09
NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...
Graham Madarasz
2013-06-09
NORSPEC-246 WIP fix handling of encoded normals with single FP only cards
Graham Madarasz
2013-05-08
Merged lindenlab/viewer-development-materials into default
graham linden
2013-05-07
Fix for bad light map generation/sampling.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-16
SH-1618 FIX
Leslie Linden
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-01-30
dither compat tweak
Tofu Buzzard
2011-01-21
adjust SSAO towards a stronger, darker effect curve
Tofu Buzzard
2011-01-16
FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO
Tofu Buzzard
2010-12-15
CTS-411 edge ghosting in deferred rendering (w/shadows and shadow smoothing e...
Tofu Buzzard
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-30
pull internationalization fixes from faulty split
Oz Linden
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-05-09
Rejig deferred normal-map packing a little, to double its accuracy for free.
Tofu Linden
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2009-09-22
Merging render-pipeline-6-qa-2 into viewer-2
David Parks
2009-02-18
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render...
Brad Kittenbrink