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path: root/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
AgeCommit message (Collapse)Author
2019-01-17SL-10368Graham Linden
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO) preventing atmospherics (and thus ALM) from working on OSX.
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when ↵Dave Parks
using shaders.
2011-08-19mergeDave Parks
2011-08-17add proper license headers to files that did not have themOz Linden
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2010-10-20Fix for broken shadows on rigged attachments when attachment penetrates ↵Dave Parks
shadow frustum near clip plane.
2010-08-26Add missing files from viewer-experimentalDave Parks