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authorLeslie Linden <leslie@lindenlab.com>2011-11-11 16:27:08 -0800
committerLeslie Linden <leslie@lindenlab.com>2011-11-11 16:27:08 -0800
commit84ab08d2a5ac59ea2681e3dea0e0bc48e3d99de5 (patch)
tree4625f752d73b46de471045f39e2937baa1ae40b4 /indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
parente2e154d94ea0684ede8c7c1b70fff555edbd6065 (diff)
Assorted shader cleanup to remove a few warnings and errors for OS X.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl3
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
index 533babf3dc..ded6cced27 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl
@@ -31,15 +31,12 @@ ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
mat4 getObjectSkinnedTransform();
void main()
{
//transform vertex
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;