Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-22 | SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks | |
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden | |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when ↵ | Dave Parks | |
using shaders. | |||
2011-08-19 | merge | Dave Parks | |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden | |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2010-10-20 | Fix for broken shadows on rigged attachments when attachment penetrates ↵ | Dave Parks | |
shadow frustum near clip plane. | |||
2010-08-26 | Add missing files from viewer-experimental | Dave Parks | |