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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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alphaF.glsl
Age
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Author
2013-06-03
NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.
Dave Parks
2013-05-07
Merge vwr-dev-mat
Graham Madarasz
2013-05-06
MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...
Dave Parks
2013-04-30
Merge vwr-dev-mat again
Graham Madarasz
2013-04-30
Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XML
Graham Madarasz
2013-04-30
MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque dis...
Dave Parks
2013-04-29
NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define's
Dave Parks
2013-04-29
Fix any missing color space conversions where appropriate, tweak the sun's in...
Geenz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-22
Fix avatar alpha shader define setup
Graham Madarasz (Graham)
2013-04-22
Fix regression in alpha shader on non-Mac from recent changes
Graham Madarasz (Graham)
2013-04-19
Change #ifs to #ifdefs for mac compiler
Graham Madarasz (Graham Linden)
2013-04-19
Rework ifdefing and fix windows shader compiler warnings from materialF
Graham Madarasz
2013-04-19
Shader changes for Mac compat
Graham Madarasz (Graham Linden)
2013-04-19
Merge viewer-dev-materials
Graham Madarasz
2013-04-18
Fix for alpha blended objects becoming too bright when gamma correction is ap...
Geenz
2013-04-18
Merged with latest viewer-development-materials.
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
2013-04-18
NORSPEC-90 Remove unused state from alphaF/alphaV
Dave Parks
2013-04-18
NORSPEC-90 Cleanup of alpha pool hook ups for materials.
Dave Parks
2013-04-18
NORSPEC-125 fiddle with ifdefs in alpha shaders again in hopes of linking on ...
Graham Madarasz
2013-04-17
Simplify ifdefs in alpha shaders for Mac
Graham Madarasz
2013-04-17
Merge + propagated class 2 alphaF changes to class 1 alphaF.
Geenz
2013-04-17
First pass of gamma correction reimplementation.
Geenz
2013-04-17
NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...
Graham Madarasz
2013-04-16
NORSPEC-59 fix? for mac crasher
Graham Madarasz
2013-04-16
Merge viewer-dev-materials
Graham Madarasz (Graham Linden)
2013-04-16
See if we can run with no ifdefs in alpha shaders on all platforms
Graham Madarasz
2013-04-15
Merged Graham's stuff amongst others.
Geenz
2013-04-15
Hooked up normal and specular texture coordinates.
Geenz
2013-04-15
Normal mapped alpha support. Specular and environment map support needs a bi...
Geenz
2013-04-11
NORSPEC-98 redux...hopefully fix mac AND linux at the same time
Graham Madarasz (Graham Linden)
2013-04-11
NORSPEC-98 fix? for mac shader compiler crasher
Graham Madarasz (Graham Linden)
2013-04-11
First pass on alpha blended materials
Geenz
2013-04-09
Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...
Geenz
2013-04-08
First pass of per-pixel lit alpha blended objects.
Geenz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-26
NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...
Dave Parks
2013-01-11
Initial (largely complete) gamma correct rendering implementation.
Geenz
2012-02-17
SH-2915 Smoother transition between sun shadow splits.
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-18
Removed unused code from alpha fragment shaders to fix some mac rendering gli...
Leslie Linden
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
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