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path: root/indra/newview/CMakeLists.txt
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2024-06-21Add Appearance listenerMnikolenko Productengine
2024-06-11Merge branch 'main' of github.com:secondlife/viewer into lua-bradfixNat Goodspeed
to pick up Featurettes promotion + Brad's GitHub Windows build workaround.
2024-05-15Merge branch 'main' into release/luau-scripting for Maint X release.Nat Goodspeed
2024-05-15Merge branch 'main' into marchcat/x-mf-mergeAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/newview/llfloaterimagepreview.cpp
2024-04-24Merge 'main' into release/luau-scripting on promotion of Maint YZNat Goodspeed
2024-04-24Merge remote-tracking branch 'origin/main' into release/materials_featuretteBrad Linden
2024-04-24Merge branch 'main' into marchcat/x-mergeAndrey Lihatskiy
2024-04-241285 GLTF Animation PrototypeRunitaiLinden
2024-04-19Port from OpenEXR to TinyEXR for reduced installer and library size (#1287)Rye Mutt
2024-04-16Merge branch 'main' into release/luau-scriptingNat Goodspeed
2024-04-16Merge remote-tracking branch 'origin/main' into release/materials_featuretteBrad Linden
2024-04-15CI: adopt xz compressionBennett Goble
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
2024-04-15Merge branch 'main' into DRTVWR-591-maint-XAndrey Lihatskiy
2024-04-11CI: adopt xz compressionBennett Goble
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
2024-04-09#1126 gltf scene import prototype (#1172)RunitaiLinden
* #1126 GLTF Scene import initial prototype (working geometry import for some assets) * #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support * #1126 move GLTF implementation to newview/gltf * #1126 Refactor attribute loading to be less copy/pasta for each combination of types * #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button. * #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast * #1126 Working raycast on GLTF scenes. * #1126 Remove some #pragma optimize offs
2024-04-03Merge pull request #1124 from Nicky-D/release/luau-scriptingnat-goodspeed
Luau for Linux
2024-04-03Proper casing for Lualibs (or case sensitive filesystems do not agree with ↵Nicky
the filename)
2024-04-01Add 'Lua Scripts' floaterMnikolenko Productengine
2024-03-14Proposal #2 to restore how UI/dialogs used to render by prioritizing ↵Henri Beauchamp
fallback fonts. With the emojis support, a new font was added, which not only provides emojis but also fancy colorful replacements for UTF-8 characters that used to be supported by our fallback (monochrome) fonts: this causes discrepancies and unwanted/undesired changes in scripted objects menus (e.g. an empty circle or square may render as a black, full one, a heart may render red instead of white), not to mention the larger font size used by the emoji characters... This patch restores the aspect of such menus/dialogs/UI elements with UTF-8 characters that *are* supported by the usual fallback fonts (fonts which may also vary from one viewer to another, and from one OS to another), so that everything keeps working/rendering as it always did so far, while not impairing the use of new colorful emojis. This second proposal ensures that: - "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered using the new emojis font (this solves, for example, the monochrome "yellow faces" issue seen with some characters in my first proposal). - Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by scripters so far, will render as they used to, using the monochrome fallback fonts (this repairs scripted dialogs menus). - Remaining special characters, that do not have a corresponding glyph in the monochrome font, but do have one in the emojis font, will use the latter font to render. It also got the nice side-effect of removing the dependency on the ICU4C library. Note however that the recent commit: https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a will need to be reverted to allow this patch to actually fix scripted dialogs. Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to remove from it the special UTF-8 characters that will no longer be rendered with fanciful colors, but instead with the monochrome font glyphs.
2024-03-08HDRI Local Preview (#953)RunitaiLinden
* #926 WIP - HDRI import prototype v0 * #926 WIP -- add OpenEXR to autobuild.xml * #926 WIP -- Add OpenEXR cmake * #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load * #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!) * implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926 * Fix Xcode/clang compile error regarding new[]/delete[] mismatch * #926 HDRI Preview finishing touches. - Full ACES when HDRI is enabled - Fix for probes getting stuck paused - Add exposure and rotation controls --------- Co-authored-by: Brad Linden <brad@lindenlab.com>
2024-03-08Merge branch 'main' into release/luau-scripting for Emoji release.Nat Goodspeed
2024-03-06SL-20429 Fix emoji categories having mixed translationsAndrey Kleshchev
Was caused by package substituting '&' with 'and' instead of '&amp;'
2024-03-01Merge remote-tracking branch 'origin/release/gltf-maint2' into ↵Brad Linden
release/materials_featurette
2024-03-01Merge branch 'main' into marchcat/yz-mergeAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorygallery.cpp
2024-02-05Merge branch 'DRTVWR-599-maint-Z' into release/maint-yzAndrey Lihatskiy
# Conflicts: # indra/newview/llchiclet.h
2024-01-26DRTVWR-589: update to start using Luau libsMnikolenko Productengine
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into ↵Jonathan "Geenz" Goodman
DRTVWR-583
2024-01-19SL-20606: Full GLTF material preview. Works for most materials.Cosmic Linden
2024-01-09Fix project structure generated by CMakeAnsariel
2024-01-04DRTVWR-589: Merge branch 'main' into DRTVWR-589Nat Goodspeed
2023-12-18Merge branch 'main' into DRTVWR-594-maint-YAndrey Lihatskiy
2023-12-15Merge branch 'main' into DRTVWR-489Andrey Lihatskiy
# Conflicts: # indra/newview/fonts/DejaVu-license.txt # indra/newview/fonts/DejaVuSans-Bold.ttf # indra/newview/fonts/DejaVuSans-BoldOblique.ttf # indra/newview/fonts/DejaVuSans-Oblique.ttf # indra/newview/fonts/DejaVuSans.ttf # indra/newview/fonts/DejaVuSansMono.ttf
2023-12-05Merge branch 'main' into DRTVWR-489Alexander Gavriliuk
2023-11-30Merge branch 'DRTVWR-594-maint-Y' into marchcat/594-y-pbr-mergeAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorygallery.cpp # indra/newview/skins/default/xui/en/notifications.xml
2023-11-29Merge branch 'DRTVWR-559' into marchcat/587-v-pbr-mergeAndrey Lihatskiy
# Conflicts: # indra/llcommon/CMakeLists.txt # indra/newview/llspatialpartition.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llvoavatar.cpp
2023-11-02DRTVWR-589: Switch to the lua package built by new 3p-lua repo.Nat Goodspeed
Also ditch crufty CMake logic related to lleventhost, which we haven't used for years.
2023-10-29DRTVWR-589: Merge branch 'main' of viewer-private into DRTVWR-589Nat Goodspeed
2023-10-26SL-20536: Fix build error C1128. secondlife-bin object file too big. Compile ↵Cosmic Linden
with /bigobj
2023-10-25Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-10-26D587 Post merge fmod issues fixAndrey Kleshchev
2023-10-25Merge branch 'viewer_bulky_thumbs' into marchcat/maint-Y-bulky-thumbsAndrey Lihatskiy
# Conflicts: # indra/newview/skins/default/xui/en/menu_viewer.xml
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-08Merge branch main into DRTVWR-489Alexander Gavriliuk
2023-10-04SL-18837: Merge branch 'main' of secondlife/viewer into actionsNat Goodspeed
2023-10-03DRTVWR-589: Merge branch 'main' of viewer-private into DRTVWR-589Nat Goodspeed
2023-10-03Merge branch 'main' (DRTVWR-567) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/newview/CMakeLists.txt # indra/newview/VIEWER_VERSION.txt # indra/newview/llagent.cpp # indra/newview/llfloaternewfeaturenotification.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorymodel.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/llpanelmaininventory.cpp # indra/newview/llpanelmaininventory.h # indra/newview/llsidepaneltaskinfo.cpp # indra/newview/llsidepaneltaskinfo.h # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/llviewerinventory.cpp # indra/newview/llviewerobject.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llviewertexturelist.h # indra/newview/skins/default/xui/en/floater_new_feature_notification.xml # indra/newview/skins/default/xui/en/menu_inventory.xml
2023-10-02DRTVWR-589: Add initial integration test for LLLUAmanager.Nat Goodspeed
The first test runs a Lua script that calls post_on(), listen_events() and await_event() to engage in LLEventPump handshakes with the test program. Make llluamanager.cpp testable by putting LL_TEST conditionals around lots of viewer-internals headers and the lua_function definitions that engage them. Since LuaListener::connect() is called by its constructor, make it a static method that explicitly accepts the lua_State* (instead of finding it as mState). Add that parameter to its two existing calls. Add a debug log message when LuaListener is destroyed. This surfaced the need to pass a no-op deleter when listen_events() constructs a LuaListener::ptr_t. When compiled for LL_TEST, make LuaListener::mReplyPump an LLEventLogProxyFor<LLEventStream> instead of a plain LLEventStream. For debugging purposes, add a type string "LLEventLogProxy" for LLEventPumps::make(). A make() call with this type will return an LLEventLogProxyFor<LLEventStream>.
2023-09-07SL-18837: Without USE_BUGSPLAT, no target generate_symbols.Nat Goodspeed
2023-09-05Initial prototype of embedded LUAMnikolenko Productengine
2023-09-02SL-19243: Post xcarchive.zip instead of separate symbols tarball.Nat Goodspeed
On Mac, in the CMake USE_BUGSPLAT logic, we created both xcarchive.zip (which is what BugSplat wants to see) and secondlife-symbols-darwin -64.tar.bz2 (which we don't think is used for anything). The tarball was posted to codeticket -- but why? If the point is to manually re-upload to BugSplat in case of failure, we'll do better saving xcarchive.zip to codeticket. For SL-19243, posting xcarchive.zip directly supports the goal of breaking out the upload to BugSplat as a separate step. Anyway, since xcarchive.zip is a superset of the tarball, the tarball can be recreated from the zip file, whereas the zip file can't be recreated from the tarball without opening the .dmg installer and extracting the viewer executable. If the xcarchive.zip file exists (that is, on Mac), post that to codeticket or GitHub, as applicable, instead of the tarball. In fact, in the USE_BUGSPLAT case, don't even bother creating the tarball since we're going to ignore it. Make the new build.sh logic that insists on BUGSPLAT_USER and BUGSPLAT_PASS conditional on BUGSPLAT_DB.