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2022-06-08SL-17541 show the message on macMnikolenko ProductEngine
2022-06-08SL-17541 Show the message that user is currently at maximum FPSMnikolenko Productengine
2022-06-05Merge remote-tracking branch 'origin/DRTVWR-543-maint_cmake' into ↵Nicky
DRTVWR-543-maint_cmake
2022-06-03SL-17515 FIXED Extreme Mouse Sensitivity for Certain ActionsMnikolenko Productengine
2022-05-31Merge branch 'master' into DRTVWR-544-maintAndrey Lihatskiy
# Conflicts: # indra/llprimitive/llmodel.cpp # indra/llprimitive/llmodel.h # indra/newview/llappviewer.cpp # indra/newview/llappviewer.h
2022-05-30SL-17474 Device context not properly released at shutdownAndrey Kleshchev
2022-05-27Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/cmake/LLCommon.cmake # indra/llcommon/CMakeLists.txt # indra/llrender/llgl.cpp # indra/newview/llappviewer.cpp # indra/newview/llface.cpp # indra/newview/llflexibleobject.cpp # indra/newview/llvovolume.cpp
2022-05-01Remove setting of HEADER_FILE_ONLY on .h* files, cmake automaticallyNicky
sets the property on those.
2022-04-29SL-17124 make sure window thread wakes up to proces 'quit' messageAndrey Kleshchev
2022-04-29SL-17124 switchContext and loadShaderFile crashesAndrey Kleshchev
- Do not try initializing shaders if requirements are not met or if window does not exist - Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close() - mHasMultitexture is a solid requirement, if it is not present, we won't be able to run
2022-04-18Merge branch master (D540) into DRTVWR-546Andrey Kleshchev
# Conflicts: # indra/llcommon/llsdutil.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolalpha.cpp # indra/newview/lldrawpoolwater.cpp
2022-04-18Merge remote-tracking branch 'origin/DRTVWR-543-maint' into ↵Nicky
DRTVWR-543-maint_cmake
2022-04-18Merge branch 'master' into DRTVWR-544-maintAndrey Lihatskiy
# Conflicts: # indra/newview/app_settings/settings.xml # indra/newview/llfloatersearch.cpp # indra/newview/llgroupactions.cpp # indra/newview/llvovolume.cpp
2022-04-18Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
2022-04-18Round one to support conan for 3P packages, this allows to build the viewer ↵Nicky
on Linux again.
2022-04-18Need to use list( APPEND ... to append to a list.Nicky
2022-04-18Introduce ll::fontconfig target (missing the correct link library, but at ↵Nicky
least this gets us compiling)
2022-04-17Switch to target_include_directoriesNicky
All 3Ps include dirs are treated as SYSTEM, this will stop compilers stop emitting warnings from those files and greatly helps having high warning levels and not being swamped by warnings that come from external libraries.
2022-04-16create target ll::uilibraries to have one common target that defines what eachNicky
operation system needs as dependencies on OS gui libraries.
2022-04-13Rework cmake, the original plan was to maybe be able to use conan targets ↵Nicky
with the same name (that's why 3ps had names like apr::apr), but it's safer and saner to put the LL 3ps under the ll:: prefix. This also allows means it is possible to get rid of that bad "if( TRAGET ...) return() endif()" pattern and rather use include_guard().
2022-04-06Create and use sdl::sdl targetNicky
2022-04-06Move CMake files to modernized cmake syntax, step 1.Nicky
Change projects to cmake targetsto get rid of havig to hardcore include directories and link libraries in consumer projects.
2022-03-29SL-17074 fix ALT-F4 handling without impacting alt-zoomDave Houlton
2022-03-24SL-17074 Fix Alt-F4 handling bugDave Houlton
2022-03-14SL-16845 PTT Mic doesn't close when leaving window and releasing keyAndrey Kleshchev
2022-03-11SL-16985 FIXED [Mac] Key combinations for diacritical marks are not workingMnikolenko ProductEngine
2022-03-01Merge branch 'master' (DRTVWR-557) into DRTVWR-546Andrey Kleshchev
# Conflicts: # autobuild.xml # doc/contributions.txt # indra/cmake/GLOD.cmake # indra/llcommon/tests/llprocess_test.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolavatar.cpp # indra/newview/llfloatermodelpreview.cpp # indra/newview/llmodelpreview.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp # indra/newview/viewer_manifest.py
2022-02-28Merge branch 'master' into DRTVWR-544-maintAndrey Lihatskiy
# Conflicts: # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/newview/llviewerregion.cpp
2022-02-28Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
2022-02-28Merge branch 'master' into DRTVWR-540-maintAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/llcommon/llsys.cpp # indra/newview/app_settings/key_bindings.xml # indra/newview/llfloatereditextdaycycle.cpp
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵Dave Parks
querying for available video memory.
2022-02-10SL-16789 FIXED [MAC] only default cursor is shown after nstalling the Viewer ↵Mnikolenko Productengine
in a directory with a non-ASCII name
2022-02-08SL-16757 FIXED [Mac] third-person cursor doesn't return after switching away ↵Mnikolenko ProductEngine
from app and back
2022-01-14SL-16606: Add profiler category WIN32Ptolemy
2021-12-26Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
2021-12-26Merge branch 'master' into DRTVWR-540-maintAndrey Lihatskiy
2021-12-17SL-16454 FIXED Performance viewer login screen is blackMnikolenko Productengine
2021-12-15DRTVWR-546 merge up to 6.5.2Dave Houlton
2021-12-15Merge branch 'master' into DRTVWR-530-maintAndrey Lihatskiy
2021-12-13SL-16467 FIXED "Keyboard layout" is not switchedMnikolenko Productengine
2021-12-09SL-16480 Followup -- fix for unintialized mRect/mClientRect and bad ↵Runitai Linden
getClientRectInScreenSpace
2021-12-09SL-16480 Fix for window not saving its position on exit.Runitai Linden
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-24DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.Nat Goodspeed
Reverting a merge is sticky: it tells git you never want to see that branch again. Merging the DRTVWR-546 branch, which contained the revert, into the glthread branch undid much of the development work on that branch. To restore it we must revert the revert. This reverts commit 029b41c0419e975bbb28454538b46dc69ce5d2ba.
2021-11-23SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthreadNat Goodspeed
2021-11-23SL-16400: Address a couple shutdown crashes.Nat Goodspeed
It can happen that we try to post() work for LLWindowWin32's window thread after the thread's WorkQueue has been closed. Also, instead of giving the "General" ThreadPool static lifespan, put it on the heap, anchored with a static unique_ptr.
2021-11-23SL-16400: Add ThreadPool::start() method, and call it.Nat Goodspeed
It's sometimes important to finish other initialization before launching the threads in the ThreadPool, so make that an explicit step. In particular, we were launching the LLImageGL texture thread before initializing the GL context, resulting in all gray textures.
2021-11-23Merge branch 'glthread' of ssh://bitbucket.org/lindenlab/viewer into glthreadxNat Goodspeed
2021-11-23SL-16094: Fix second startup hang.Nat Goodspeed
Add LLWindowWin32Thread::Post(), like post() except it uses PostMessage() to send the work item to the window thread. Support this in mainWindowProc(). Move LLWindowWin32::recreateWindow()'s destroy_window_handler() call onto the window thread. Delaying destruction of the old HWND ensures that we can use PostMessage() and GetMessage() with that HWND to pass the lambda work item. Moreover, it's likely to be less buggy to call DestroyWindow() on the same thread that created the window. Make recreateWindow()'s window thread lambda bind the window class parameters by value, rather than binding 'this' and back-referencing LLWindowWin32 members. Make recreateWindow() construct the window thread lambda and then decide whether to pass it to the window thread using post() or Post(), depending on whether we have a current HWND -- therefore whether the window thread is blocked on GetMessage(). That means we can eliminate the kickWindowThread() call. Make destroy_window_handler() accept HWND by value rather than by non-const reference. Since it doesn't attempt to modify the caller's value, this is a better match for the function's semantics anyway -- but importantly, it lets us pass a const HWND.
2021-11-22SL-16094 More profile hooks for threading code, remove redundant ↵Runitai Linden
wglCreateContextAttribs call