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authorNat Goodspeed <nat@lindenlab.com>2021-11-23 20:39:32 -0500
committerNat Goodspeed <nat@lindenlab.com>2021-11-23 20:39:32 -0500
commit2b96f89c2a374d72c0a8bc28a7b06ad4db7eae6e (patch)
tree00a275eefc21861b5ec70c50fb75235411f1ffa6 /indra/llwindow
parent6d36038e4098ebe7334284fc9b3fb76bc116c106 (diff)
SL-16400: Add ThreadPool::start() method, and call it.
It's sometimes important to finish other initialization before launching the threads in the ThreadPool, so make that an explicit step. In particular, we were launching the LLImageGL texture thread before initializing the GL context, resulting in all gray textures.
Diffstat (limited to 'indra/llwindow')
-rw-r--r--indra/llwindow/llwindowwin32.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 51fd228619..af7b8d91f0 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -4495,6 +4495,7 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList()
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
: ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
{
+ ThreadPool::start();
}
/**