Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-09-12 | Merge remote-tracking branch 'mobserveur/experimental2' | Erik Kundiman | |
2025-09-11 | Fix for multithreaded textures on Mac and more optimisations | mobserveur | |
This commit fixes an issue with the multithreaded textures option on Mac and adds some more optimisations. | |||
2025-09-09 | Merge branch 'main' into 2025.06 | Erik Kundiman | |
2025-09-09 | Merge remote-tracking branch 'mobserveur/experimental2' | Erik Kundiman | |
2025-09-08 | Optimisations and experimental HDR display support on mac | mobserveur | |
This commit completes the previous ones for performance optimisations, and adds HDR display support on mac | |||
2025-08-21 | Merge tag 'Second_Life_Release#143de1dd-2025.06' into 2025.06 | Erik Kundiman | |
2025-08-19 | #4284 Reorder window shutdown | Andrey Kleshchev | |
2025-08-15 | Merge tag 'Second_Life_Release#23083286-2025.06' into 2025.06 | Erik Kundiman | |
2025-08-11 | #4284 Better window shutdown logging | Andrey Kleshchev | |
To help investigate shutdown freeze | |||
2025-08-08 | Merge tag 'Second_Life_Release#55f1c8b9-2025.06' into 2025.06 | Erik Kundiman | |
2025-08-08 | Merge branch '2025.05' into 2025.06 | Erik Kundiman | |
2025-08-08 | Merge branch 'main' into 2025.06 | Erik Kundiman | |
2025-08-06 | Merge branch develop into 2025.06 | Andrey Kleshchev | |
# Conflicts: # indra/newview/llvoavatar.cpp | |||
2025-07-29 | Merge branch 'main' into 2025.05 | Erik Kundiman | |
2025-07-26 | #4374 update icon for title bar | Maxim Nikolenko | |
2025-07-24 | #4424 don't try to update theme too early | Maxim Nikolenko | |
2025-07-23 | #4374 add support for the system theme (light and dark) | Maxim Nikolenko | |
2025-07-23 | Fix linking to c_dfDIJoystick error when on SDL | Erik Kundiman | |
Copied from llwindowwin32.cpp. | |||
2025-07-18 | Merge branch 'main' into 2025.05 | Erik Kundiman | |
2025-07-03 | Remove mFullscreenBits from llwindowsdl.cpp | Erik Kundiman | |
See commit 6e6e105f01726208d60c060c4de653cd15470db3 | |||
2025-07-03 | Merge tag 'Second_Life_Project#bca9ba9b-glTF_Mesh_Import' into gltf_mesh_import | Erik Kundiman | |
2025-07-03 | getCursorDelta isn't implemented if using SDL on Win | Erik Kundiman | |
2025-07-01 | Make Windows SDL-ready (in case we need to) | Erik Kundiman | |
2025-06-26 | Disable direct input init on Win ARM64 for now | Erik Kundiman | |
This would be for joysticks & spacemouses, which aren't that urgent. This is disabled as it seems to be causing a segmentation fault on Windows ARM64. | |||
2025-06-10 | macOS 26 build changes (#4239) | Jonathan "Geenz" Goodman | |
* Fix for VLAs now emitting warnings on Xcode 26, and AGL being removed from the SDK. Note: there was no warning or notice provided for AGL's removal. * Whitespace. | |||
2025-06-03 | Exclude Windows from compiling SDL related files | Erik Kundiman | |
2025-06-03 | Re-include GLEXT.cmake, but for Windows only | Erik Kundiman | |
There doesn't seem to be glext.h on Windows, so we'll just use the package from LL for now. | |||
2025-06-03 | Revert "Promote seh_catcher() et al. to llexception.{h,cpp} for general use." | Erik Kundiman | |
This reverts commit 71d777ea126e7f02cb46c11bdb606094ca06f75c. | |||
2025-06-03 | Revert "Fix up llexception.h's cross-platform SEH wrapper." | Erik Kundiman | |
This reverts commit 5ed8df22cd59680a685c4ada7daa5555bf59d4fe. | |||
2025-06-02 | Revert "Stop trying to force OpenGL version on non-macOS" | Erik Kundiman | |
This reverts commit fcdef29504a32ad85ce32c3d95ea8648aa169004. The moment 1 or 2 lines got removed, we lost core profile again. | |||
2025-06-02 | Stop trying to force OpenGL version on non-macOS | Erik Kundiman | |
Turns out my old GPU is detected as complying only to 4.5 when on Linux. The fact that it's been detected as complying to 4.6 on FreeBSD this whole time, is quite ironic. I've only tested that the viewer runs with 4.6 without this on FreeBSD (the implication works), will test Linux distros next. | |||
2025-05-29 | Merge branch 'main' into 2025.05 | Erik Kundiman | |
2025-05-29 | Merge branch '2025.04' | Erik Kundiman | |
2025-05-29 | Fix GL init on Linux/SDL on various combinations of GPU driver | Rye Cogtail | |
2025-05-29 | Clean up more dead X11 code from SDL impl and modernize mouse capture with ↵ | Rye Cogtail | |
SDL_CaptureMouse | |||
2025-05-28 | Merge branch 'main' into marchcat/2505-merge | Andrey Lihatskiy | |
# Conflicts: # .github/workflows/qatest.yaml # indra/llcommon/llsdutil.h # indra/llui/llflatlistview.h # indra/newview/llinventorybridge.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/lloutfitgallery.h | |||
2025-05-28 | Merge remote-tracking branch 'origin/main' into geenz/2025.04-to-develop | Jonathan "Geenz" Goodman | |
2025-05-28 | Clean up old linux workarounds | Rye Cogtail | |
2025-05-28 | Clean up SDL window creation and fix various bugs | Rye Cogtail | |
Add support for Core and Debug GL context creation Fix window position support Fix vsync handling Add minimum GL context support | |||
2025-05-28 | Fix shutdown crash from failing to clean up SDL window properly | Rye Cogtail | |
2025-05-28 | Clean up SDL window event handling and implement missing functionality | Rye Cogtail | |
Horizontal Scrollwheels Proper extra mouse button handling SDL native double click handling | |||
2025-05-28 | Implement various missing functions and callbacks in SDL window backend | Rye Cogtail | |
2025-05-28 | Update SDL clipboard, icon flash, and url opening handlers to use native SDL ↵ | Rye Cogtail | |
functions | |||
2025-05-28 | Fix name of vsync param in LLWindowSDL (#2502) | Ansariel Hiller | |
2025-05-28 | Fix trailing whitespace | Andrey Lihatskiy | |
2025-05-28 | Post merge cleanup of Linux code | Nicky | |
2025-05-22 | Merge branch 'main' into 2025.04 | Erik Kundiman | |
2025-05-13 | Not rely on (LL_)USESYSTEMLIBS macro & CMake setting | Erik Kundiman | |
but the fact that we keep on using as many system libraries as we can (and only resort to other sources in certain cases), hasn't changed, of course. Also stop having to set USE_AUTOBUILD_3P to OFF. Lines are reindented, and when a system library can be found for a dependency, then that should be the way. If later we find out that using some other way is better, than stick to that. So, one option at a time, whichever is best for the situation. GLEXT hasn't been used, and in order to be not having to hack its .cmake file, we bypass it and refer to GLH (which is still used) right away in LLWindow. CMake commands that need to be bypassed, if it's a one-liner then it's just commented out, but if it's multiple lines, then scope them with if (FALSE) to minimise difference. | |||
2025-05-05 | #3317 Fix full screen issue with Windows 11 24H2 | Andrey Kleshchev | |
2025-04-19 | Merge tag 'Second_Life_Release#11cd9b9-2025.05' into 2025.05 | Erik Kundiman | |