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authorErik Kundiman <erik@megapahit.org>2025-04-19 22:07:21 +0800
committerErik Kundiman <erik@megapahit.org>2025-04-19 22:12:00 +0800
commitba20ac5718de63c499fe08ea4079695962dc2f17 (patch)
tree88c7b17304445278adb73135e2794a2afa3aa20f /indra/llwindow
parentad9c801edb13568657c0964ebfb74257da6d9e00 (diff)
parent11cd9b91a2cf3e71cb6dae0a08dff2b878163ce8 (diff)
Merge tag 'Second_Life_Release#11cd9b9-2025.05' into 2025.05
Diffstat (limited to 'indra/llwindow')
-rw-r--r--indra/llwindow/llwindowwin32.cpp186
1 files changed, 92 insertions, 94 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 730e658c6a..249aebb335 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -339,10 +339,14 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
LLWindowWin32Thread();
void run() override;
- void close() override;
- // closes queue, wakes thread, waits until thread closes
- void wakeAndDestroy();
+ // Detroys handles and window
+ // Either post to or call from window thread
+ void destroyWindow();
+
+ // Closes queue, wakes thread, waits until thread closes.
+ // Call from main thread
+ bool wakeAndDestroy();
void glReady()
{
@@ -399,6 +403,7 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
// until after some graphics setup. See SL-20177. -Cosmic,2023-09-18
bool mGLReady = false;
bool mGotGLBuffer = false;
+ LLAtomicBool mDeleteOnExit = false;
};
@@ -842,6 +847,7 @@ LLWindowWin32::~LLWindowWin32()
}
delete mDragDrop;
+ mDragDrop = NULL;
delete [] mWindowTitle;
mWindowTitle = NULL;
@@ -853,6 +859,7 @@ LLWindowWin32::~LLWindowWin32()
mWindowClassName = NULL;
delete mWindowThread;
+ mWindowThread = NULL;
}
void LLWindowWin32::show()
@@ -971,7 +978,11 @@ void LLWindowWin32::close()
mhDC = NULL;
mWindowHandle = NULL;
- mWindowThread->wakeAndDestroy();
+ if (mWindowThread->wakeAndDestroy())
+ {
+ // thread will delete itselfs once done
+ mWindowThread = NULL;
+ }
}
bool LLWindowWin32::isValid()
@@ -3093,10 +3104,14 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
break;
}
}
- else
+ else // (NULL == window_imp)
{
- // (NULL == window_imp)
LL_DEBUGS("Window") << "No window implementation to handle message with, message code: " << U32(u_msg) << LL_ENDL;
+ if (u_msg == WM_DESTROY)
+ {
+ PostQuitMessage(0); // Posts WM_QUIT with an exit code of 0
+ return 0;
+ }
}
// pass unhandled messages down to Windows
@@ -4568,25 +4583,11 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList()
#endif // LL_WINDOWS
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
- : LL::ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE, true /*should be false, temporary workaround for SL-18721*/)
+ : LL::ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE, false)
{
LL::ThreadPool::start();
}
-void LLWindowWin32::LLWindowWin32Thread::close()
-{
- if (!mQueue->isClosed())
- {
- LL_WARNS() << "Closing window thread without using destroy_window_handler" << LL_ENDL;
- LL::ThreadPool::close();
-
- // Workaround for SL-18721 in case window closes too early and abruptly
- LLSplashScreen::show();
- LLSplashScreen::update("..."); // will be updated later
- }
-}
-
-
/**
* LogChange is to log changes in status while trying to avoid spamming the
* log with repeated messages, especially in a tight loop. It refuses to log
@@ -4801,108 +4802,105 @@ void LLWindowWin32::LLWindowWin32Thread::run()
}
#endif
}
+
+ destroyWindow();
+
+ if (mDeleteOnExit)
+ {
+ delete this;
+ }
+}
+
+void LLWindowWin32::LLWindowWin32Thread::destroyWindow()
+{
+ if (mWindowHandleThrd != NULL && IsWindow(mWindowHandleThrd))
+ {
+ if (mhDCThrd)
+ {
+ if (!ReleaseDC(mWindowHandleThrd, mhDCThrd))
+ {
+ LL_WARNS("Window") << "Release of ghDC failed!" << LL_ENDL;
+ }
+ mhDCThrd = NULL;
+ }
+
+ // This causes WM_DESTROY to be sent *immediately*
+ if (!destroy_window_handler(mWindowHandleThrd))
+ {
+ LL_WARNS("Window") << "Failed to destroy Window! " << std::hex << GetLastError() << LL_ENDL;
+ }
+ }
+ else
+ {
+ // Something killed the window while we were busy destroying gl or handle somehow got broken
+ LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL;
+ }
+ mWindowHandleThrd = NULL;
+ mhDCThrd = NULL;
}
-void LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy()
+bool LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy()
{
if (mQueue->isClosed())
{
LL_WARNS() << "Tried to close Queue. Win32 thread Queue already closed." << LL_ENDL;
- return;
+ return false;
+ }
+
+ // Hide the window immediately to prevent user interaction during shutdown
+ if (mWindowHandleThrd)
+ {
+ ShowWindow(mWindowHandleThrd, SW_HIDE);
}
- // Make sure we don't leave a blank toolbar button.
- // Also hiding window now prevents user from suspending it
- // via some action (like dragging it around)
- ShowWindow(mWindowHandleThrd, SW_HIDE);
+ mGLReady = false;
- // Schedule destruction
+ // Capture current handle before we lose it
HWND old_handle = mWindowHandleThrd;
- post([this]()
- {
- if (IsWindow(mWindowHandleThrd))
- {
- if (mhDCThrd)
- {
- if (!ReleaseDC(mWindowHandleThrd, mhDCThrd))
- {
- LL_WARNS("Window") << "Release of ghDC failed!" << LL_ENDL;
- }
- mhDCThrd = NULL;
- }
-
- // This causes WM_DESTROY to be sent *immediately*
- if (!destroy_window_handler(mWindowHandleThrd))
- {
- LL_WARNS("Window") << "Failed to destroy Window! " << std::hex << GetLastError() << LL_ENDL;
- }
- }
- else
- {
- // Something killed the window while we were busy destroying gl or handle somehow got broken
- LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL;
- }
- mWindowHandleThrd = NULL;
- mhDCThrd = NULL;
- mGLReady = false;
- });
+ // Clear the user data to prevent callbacks from finding us
+ if (old_handle)
+ {
+ SetWindowLongPtr(old_handle, GWLP_USERDATA, NULL);
+ }
+
+ // Signal thread to clean up when done
+ mDeleteOnExit = true;
+
+ // Close the queue first
LL_DEBUGS("Window") << "Closing window's pool queue" << LL_ENDL;
mQueue->close();
- // Post a nonsense user message to wake up the thread in
- // case it is waiting for a getMessage()
+ // Wake up the thread if it's stuck in GetMessage()
if (old_handle)
{
WPARAM wparam{ 0xB0B0 };
LL_DEBUGS("Window") << "PostMessage(" << std::hex << old_handle
<< ", " << WM_DUMMY_
<< ", " << wparam << ")" << std::dec << LL_ENDL;
- PostMessage(old_handle, WM_DUMMY_, wparam, 0x1337);
- }
- // There are cases where window will refuse to close,
- // can't wait forever on join, check state instead
- LLTimer timeout;
- timeout.setTimerExpirySec(2.0);
- while (!getQueue().done() && !timeout.hasExpired() && mWindowHandleThrd)
- {
- ms_sleep(100);
+ // Use PostMessage to signal thread to wake up
+ PostMessage(old_handle, WM_DUMMY_, wparam, 0x1337);
}
- if (getQueue().done() || mWindowHandleThrd == NULL)
+ // Cleanly detach threads instead of joining them to avoid blocking the main thread
+ // This is acceptable since the thread will self-delete with mDeleteOnExit
+ for (auto& pair : mThreads)
{
- // Window is closed, started closing or is cleaning up
- // now wait for our single thread to die.
- if (mWindowHandleThrd)
- {
- LL_INFOS("Window") << "Window is closing, waiting on pool's thread to join, time since post: " << timeout.getElapsedSeconds() << "s" << LL_ENDL;
+ try {
+ // Only detach if the thread is joinable
+ if (pair.second.joinable())
+ {
+ pair.second.detach();
+ }
}
- else
- {
- LL_DEBUGS("Window") << "Waiting on pool's thread, time since post: " << timeout.getElapsedSeconds() << "s" << LL_ENDL;
- }
- for (auto& pair : mThreads)
- {
- pair.second.join();
+ catch (const std::system_error& e) {
+ LL_WARNS("Window") << "Exception detaching thread: " << e.what() << LL_ENDL;
}
}
- else
- {
- // Something suspended window thread, can't afford to wait forever
- // so kill thread instead
- // Ex: This can happen if user starts dragging window arround (if it
- // was visible) or a modal notification pops up
- LL_WARNS("Window") << "Window is frozen, couldn't perform clean exit" << LL_ENDL;
- for (auto& pair : mThreads)
- {
- // very unsafe
- TerminateThread(pair.second.native_handle(), 0);
- pair.second.detach();
- }
- }
LL_DEBUGS("Window") << "thread pool shutdown complete" << LL_ENDL;
+ return true;
}
void LLWindowWin32::post(const std::function<void()>& func)