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2023-09-06glDrawBuffers instead of glDrawBufferErik Kundiman
since the latter is less portable. I'm guessing 1st arg is 0 since the condition is when mTex is empty.
2023-09-06Suffixless GL_LUMINANCE(_ALPHA)Erik Kundiman
for those that don't implement the 8 suffixed ones.
2023-09-06Check for GL_BGRA_EXT before compiling its codeErik Kundiman
2023-09-06Check texture compression implementationsErik Kundiman
before compiling its code.
2023-09-06Preprocess anisotropy related codeErik Kundiman
2023-09-06GL_EXT_draw's can be used for transform feedbackErik Kundiman
2023-09-06EXT_disjoint_timer_query as alternative to ARB'sErik Kundiman
2023-09-06Disable glFlushMappedBufferRangeAPPLE useErik Kundiman
2023-09-06Core profile glFlushMappedBufferRange functionErik Kundiman
replacing its APPLE counterpart.
2023-09-06GL_EXT_map_buffer_range as an alternative to ARB'sErik Kundiman
2023-09-06Disable glBufferParameteriAPPLE useErik Kundiman
2023-09-06Always compile vertex array codeErik Kundiman
So that, especially modern, GL implementations that do have vertex array but don't have the legacy GL_ARB_vertex_array_object defined have such code compiled too.
2023-09-06Core profile glBlendFuncSeparateErik Kundiman
replacing its EXT suffixed counterpart.
2023-09-06Khronos debug as an alternative to ARB'sErik Kundiman
2023-09-06Lose the _ARB suffix from many macrosErik Kundiman
so the macros can be used on platforms that don't have ARB specs.
2023-09-06Some GL_VERSION_2_0 sampler implementor only codeErik Kundiman
preprocessed so it doesn't get compiled on non implementors.
2023-09-06Core profile query related functionsErik Kundiman
replacing their legacy ARB counterparts.
2023-09-06Core profile buffer related functionsErik Kundiman
replacing their legacy ARB counterparts.
2023-09-06Left out from previous commitErik Kundiman
2023-09-06Core profile vertex attribute related functionsErik Kundiman
replacing legacy ARB versions.
2023-09-06Core profile uniform related functionsErik Kundiman
replacing legacy ARB versions.
2023-09-06Core profile program object related functionsErik Kundiman
Whether to create/delete, or take the program object as an argument. Include ones for attaching & detaching shaders too, ones that deal with attributes & uniforms and so on, etc.. Replacing legacy ARB versions.
2023-09-06Core profile shader functions, macros & typeErik Kundiman
replacing legacy ARB versions.
2023-09-06Core profile glCreateShader & return type GLuintErik Kundiman
to replace the less portable ARB versions.
2023-09-05Preprocess non portable GL funcs & macrosErik Kundiman
so that implementations that don't include a certain GL implementation won't fail trying to compile the code.
2023-09-05SL-19709 Fix for fullbright shiny not factoring out exposure (update)Alexander Gavriliuk
2023-09-05Exclude FBSD from more GL function redefinitionsErik Kundiman
at the same time revert to less difference from upstream.
2023-09-05Comment out redefinitions of GL functionsErik Kundiman
which are mostly ARB ones, and instead we define GLEXT prototypes to be true so we still get access to the functions.
2023-08-29Add a probe strength uniform for hero probes.Jonathan "Geenz" Goodman
On standard reflection probes this doesn't really do anything. DRTVWR-583
2023-08-24Merge tag '6.6.14-release'Erik Kundiman
source for viewer 6.6.14.581101
2023-08-23Merge branch main (DRTVWR-582) into DRTVWR-567Andrey Kleshchev
# Conflicts: # indra/newview/app_settings/settings.xml # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorymodel.cpp # indra/newview/llinventoryobserver.cpp # indra/newview/llinventoryobserver.h # indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-08-22Can link to libglvnd, no need to set LEGACY prefErik Kundiman
2023-07-31Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-07-29The Linden libraries can be installed nowErik Kundiman
Useful when installed as shared libraries, so other viewer executables can share these libraries.
2023-07-19Include FreeBSD macro variable for GL related codeErik Kundiman
2023-07-18Merge remote-tracking branch 'origin/xcode-14.3' into DRTVWR-559 (#292)Brad Linden
2023-07-18DRTVWR-489: trivial merge conflict fixCallum Prentice
2023-07-17Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-07-17Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-07-17Merge branch 'main' (DRTVWR-580) into DRTVWR-567Andrey Kleshchev
# Conflicts: # indra/llui/llfolderviewitem.cpp # indra/newview/llinventorymodel.cpp # indra/newview/llinventorymodelbackgroundfetch.cpp
2023-07-17Merge branch 'main' into DRTVWR-582-maint-UAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/llcommon/llerrorthread.cpp
2023-07-13SL-20001 EmojiPicker - make the preview to be a panel instead of a buttonAlexander Gavriliuk
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵Cosmic Linden
enabled by default
2023-07-12SL-19831 Check marks in the menu are less visibleAlexander Gavriliuk
2023-06-27Just about got hero reflection maps working.Jonathan "Geenz" Goodman
DRTVWR-583
2023-06-11Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵RunitaiLinden
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
2023-05-26Addressing some performance related feedback with SSR getting drastically ↵Jonathan "Geenz" Goodman
slower. DRTVWR-559 DRTVWR-583
2023-05-23SL-19560 Better fix for blurry BoM textures.RunitaiLinden