diff options
author | Erik Kundiman <erik@megapahit.org> | 2023-09-10 18:42:56 +0800 |
---|---|---|
committer | Erik Kundiman <erik@megapahit.org> | 2023-09-10 18:42:56 +0800 |
commit | a4543cf3cd41a466599de61f02e6d3b3d09700c4 (patch) | |
tree | 6743beff840669800d4bdc445919bd8f09a06cd5 /indra/llrender | |
parent | 52d973e95567efcb145ed0de1f4b6f0e19663776 (diff) | |
parent | 0797257992ee7f88456d3083ebf214485b75c139 (diff) |
Merge branch 'main' into DRTVWR-559
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/CMakeLists.txt | 1 | ||||
-rw-r--r-- | indra/llrender/llgl.cpp | 22 | ||||
-rw-r--r-- | indra/llrender/llglheaders.h | 13 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 11 | ||||
-rw-r--r-- | indra/llrender/llglstates.h | 2 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 112 | ||||
-rw-r--r-- | indra/llrender/llpostprocess.cpp | 12 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 26 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 2 |
9 files changed, 186 insertions, 15 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index 9454943dc5..2bb75d3f37 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -102,3 +102,4 @@ target_link_libraries(llrender OpenGL::GLU ) +include(LibraryInstall) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 4c7c8e6f5c..622e73228b 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -72,7 +72,7 @@ static const std::string HEADLESS_VERSION_STRING("1.0"); llofstream gFailLog; -#if GL_ARB_debug_output +#if GL_ARB_debug_output || GL_KHR_debug #ifndef APIENTRY #define APIENTRY @@ -222,6 +222,8 @@ PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr; #endif +/* + // GL_VERSION_1_2 //PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr; //PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr; @@ -966,6 +968,7 @@ PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullpt PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr; PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr; +*/ #endif LLGLManager gGLManager; @@ -1119,6 +1122,7 @@ bool LLGLManager::initGL() #endif } +#if GL_VERSION_1_3 if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures) { //use texture compression glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); @@ -1127,6 +1131,7 @@ bool LLGLManager::initGL() { //GL version is < 3.0, always disable texture compression LLImageGL::sCompressTextures = false; } +#endif // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. @@ -1143,7 +1148,7 @@ bool LLGLManager::initGL() mIsNVIDIA = TRUE; } else if (mGLVendor.find("INTEL") != std::string::npos -#if LL_LINUX +#if LL_LINUX || LL_FREEBSD // The Mesa-based drivers put this in the Renderer string, // not the Vendor string. || mGLRenderer.find("INTEL") != std::string::npos @@ -1399,6 +1404,7 @@ void LLGLManager::initExtensions() mInited = TRUE; +/* #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; @@ -2239,6 +2245,7 @@ void LLGLManager::initExtensions() glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp"); #endif +*/ } void rotate_quat(LLQuaternion& rotation) @@ -2265,12 +2272,14 @@ void log_glerror() error = glGetError(); while (LL_UNLIKELY(error)) { +#if GLU_VERSION_1_1 GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ; } else +#endif // GLU_VERSION_1_1 { // gluErrorString returns NULL for some extensions' error codes. // you'll probably have to grep for the number in glext.h. @@ -2289,6 +2298,7 @@ void do_assert_glerror() if (LL_UNLIKELY(error)) { quit = TRUE; +#if GLU_VERSION_1_1 GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { @@ -2301,6 +2311,7 @@ void do_assert_glerror() } } else +#endif // GLU_VERSION_1_1 { // gluErrorString returns NULL for some extensions' error codes. // you'll probably have to grep for the number in glext.h. @@ -2375,8 +2386,13 @@ void LLGLState::initClass() // sStateMap[GL_TEXTURE_2D] = GL_TRUE; //make sure multisample defaults to disabled +#if GL_EXT_multisample || GL_EXT_multisampled_compatibility + sStateMap[GL_MULTISAMPLE_EXT] = GL_FALSE; + glDisable(GL_MULTISAMPLE_EXT); +#else sStateMap[GL_MULTISAMPLE] = GL_FALSE; glDisable(GL_MULTISAMPLE); +#endif } //static @@ -2391,6 +2407,7 @@ void LLGLState::restoreGL() void LLGLState::resetTextureStates() { gGL.flush(); +#if GL_VERSION_1_3 GLint maxTextureUnits; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits); @@ -2400,6 +2417,7 @@ void LLGLState::resetTextureStates() glClientActiveTexture(GL_TEXTURE0+j); j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable(); } +#endif } void LLGLState::dumpStates() diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index b80680a3d2..915a7de50d 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -825,8 +825,12 @@ extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp; #define GL_GLEXT_PROTOTYPES #include "GL/glext.h" +#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED +#include <OpenGL/gl3.h> + #include "GL/glh_extensions.h" +/* // These symbols don't exist on 10.3.9, so they have to be declared weak. Redeclaring them here fixes the problem. // Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension. #include <AvailabilityMacros.h> @@ -941,7 +945,7 @@ extern "C" { #ifndef GL_ARB_vertex_buffer_object -/* GL types for handling large vertex buffer objects */ +// GL types for handling large vertex buffer objects typedef intptr_t GLintptr; typedef intptr_t GLsizeiptr; #endif @@ -957,7 +961,7 @@ typedef GLboolean (* glIsBufferARBProcPtr) (GLuint buffer); typedef void (* glBufferDataARBProcPtr) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); typedef void (* glBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); typedef void (* glGetBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); -typedef GLvoid* (* glMapBufferARBProcPtr) (GLenum target, GLenum access); /* Flawfinder: ignore */ +typedef GLvoid* (* glMapBufferARBProcPtr) (GLenum target, GLenum access); // Flawfinder: ignore typedef GLboolean (* glUnmapBufferARBProcPtr) (GLenum target); typedef void (* glGetBufferParameterivARBProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetBufferPointervARBProcPtr) (GLenum target, GLenum pname, GLvoid* *params); @@ -973,7 +977,7 @@ extern GLvoid* glMapBufferARB (GLenum, GLenum); extern GLboolean glUnmapBufferARB (GLenum); extern void glGetBufferParameterivARB (GLenum, GLenum, GLint *); extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); -#endif /* GL_GLEXT_FUNCTION_POINTERS */ +#endif // GL_GLEXT_FUNCTION_POINTERS #endif #ifndef GL_ARB_texture_rg @@ -1020,7 +1024,7 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); // extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); // extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); // extern void glGetCompressedTexImage (GLenum, GLint, GLvoid*); -// #endif /* GL_GLEXT_FUNCTION_POINTERS */ +// #endif // GL_GLEXT_FUNCTION_POINTERS // #endif #ifdef __cplusplus @@ -1028,6 +1032,7 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #endif #include <OpenGL/gl.h> +*/ #endif // LL_MESA / LL_WINDOWS / LL_DARWIN diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ccfb8f69be..28f248367f 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -693,10 +693,14 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u case GL_FLOAT_VEC2: size *= 2; break; case GL_FLOAT_VEC3: size *= 3; break; case GL_FLOAT_VEC4: size *= 4; break; +#if GL_VERSION_1_1 case GL_DOUBLE: size *= 2; break; +#if GL_VERSION_4_0 case GL_DOUBLE_VEC2: size *= 2; break; case GL_DOUBLE_VEC3: size *= 6; break; case GL_DOUBLE_VEC4: size *= 8; break; +#endif // GL_VERSION_4_0 +#endif // GL_VERSION_1_1 case GL_INT_VEC2: size *= 2; break; case GL_INT_VEC3: size *= 3; break; case GL_INT_VEC4: size *= 4; break; @@ -715,6 +719,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u case GL_FLOAT_MAT3x4: size *= 12; break; case GL_FLOAT_MAT4x2: size *= 8; break; case GL_FLOAT_MAT4x3: size *= 12; break; +#if GL_VERSION_4_0 case GL_DOUBLE_MAT2: size *= 8; break; case GL_DOUBLE_MAT3: size *= 18; break; case GL_DOUBLE_MAT4: size *= 32; break; @@ -724,6 +729,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u case GL_DOUBLE_MAT3x4: size *= 24; break; case GL_DOUBLE_MAT4x2: size *= 16; break; case GL_DOUBLE_MAT4x3: size *= 24; break; +#endif // GL_VERSION_4_0 } mTotalUniformSize += size; } @@ -798,7 +804,10 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - if ((type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) || + if ( +#if GL_VERSION_2_0 + (type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) || +#endif type == GL_SAMPLER_2D_MULTISAMPLE || type == GL_SAMPLER_CUBE_MAP_ARRAY) { //this here is a texture diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h index 930c5e3ed7..bef8556348 100644 --- a/indra/llrender/llglstates.h +++ b/indra/llrender/llglstates.h @@ -166,6 +166,7 @@ public: //---------------------------------------------------------------------------- +#if GL_VERSION_1_1 class LLGLSSpecular { public: @@ -190,6 +191,7 @@ public: } } }; +#endif //---------------------------------------------------------------------------- diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index b77f98d65e..11facef9c5 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -271,23 +271,31 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) { switch (dataformat) { +#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8; +#endif +#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8; +#endif case GL_LUMINANCE: return 8; case GL_ALPHA: return 8; case GL_RED: return 8; +#if GL_VERSION_1_1 case GL_COLOR_INDEX: return 8; +#endif case GL_LUMINANCE_ALPHA: return 16; case GL_RGB: return 24; case GL_SRGB: return 24; case GL_RGB8: return 24; case GL_RGBA: return 32; +#if GL_VERSION_2_1 case GL_SRGB_ALPHA: return 32; case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac +#endif case GL_DEPTH_COMPONENT: return 24; default: LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL; @@ -300,6 +308,8 @@ S32 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) { switch (dataformat) { +#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 \ + || GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: @@ -309,6 +319,7 @@ S32 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) if (width < 4) width = 4; if (height < 4) height = 4; break; +#endif default: break; } @@ -322,22 +333,30 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) { switch (dataformat) { +#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4; +#endif +#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4; +#endif case GL_LUMINANCE: return 1; case GL_ALPHA: return 1; case GL_RED: return 1; +#if GL_VERSION_1_1 case GL_COLOR_INDEX: return 1; +#endif case GL_LUMINANCE_ALPHA: return 2; case GL_RGB: return 3; case GL_SRGB: return 3; case GL_RGBA: return 4; +#if GL_VERSION_2_1 case GL_SRGB_ALPHA: return 4; case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac +#endif default: LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL; return 0; @@ -791,11 +810,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 } else { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression); if (gl_level == 0) @@ -804,11 +825,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 } updatePickMask(w, h, data_in); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif stop_glerror(); } @@ -821,11 +844,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 { stop_glerror(); { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif S32 w = getWidth(mCurrentDiscardLevel); S32 h = getHeight(mCurrentDiscardLevel); @@ -835,10 +860,12 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 //use legacy mipmap generation mode (note: making this condional can cause rendering issues) // -- but making it not conditional triggers deprecation warnings when core profile is enabled // (some rendering issues while core profile is enabled are acceptable at this point in time) +#if GL_VERSION_1_4 if (!LLRender::sGLCoreProfile) { glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); } +#endif LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, @@ -849,11 +876,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 updatePickMask(w, h, data_in); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif if (LLRender::sGLCoreProfile) { @@ -938,11 +967,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 llassert(w > 0 && h > 0 && cur_mip_data); (void)cur_mip_data; { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); if (m == 0) @@ -955,11 +986,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 updatePickMask(w, h, cur_mip_data); } +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif } if (prev_mip_data && prev_mip_data != data_in) { @@ -994,11 +1027,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 } else { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression); @@ -1008,11 +1043,13 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 stop_glerror(); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif } } @@ -1057,13 +1094,17 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) { case 1: // Use luminance alpha (for fonts) +#if GL_VERSION_1_1 mFormatInternal = GL_LUMINANCE8; +#endif mFormatPrimary = GL_LUMINANCE; mFormatType = GL_UNSIGNED_BYTE; break; case 2: // Use luminance alpha (for fonts) +#if GL_VERSION_1_1 mFormatInternal = GL_LUMINANCE8_ALPHA8; +#endif mFormatPrimary = GL_LUMINANCE_ALPHA; mFormatType = GL_UNSIGNED_BYTE; break; @@ -1091,22 +1132,26 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) glPixelStorei(GL_UNPACK_ROW_LENGTH, raw_image->getWidth()); stop_glerror(); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif return TRUE ; } void LLImageGL::postAddToAtlas() { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption); @@ -1235,11 +1280,13 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width); stop_glerror(); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents(); // Update the GL texture @@ -1263,11 +1310,13 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 gGL.getTexUnit(0)->disable(); stop_glerror(); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); stop_glerror(); @@ -1432,35 +1481,57 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt { case GL_RGB: case GL_RGB8: +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_RGB; +#endif break; case GL_SRGB: case GL_SRGB8: +#if GL_VERSION_2_1 intformat = GL_COMPRESSED_SRGB; +#endif break; case GL_RGBA: case GL_RGBA8: +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_RGBA; +#endif break; - case GL_SRGB_ALPHA: case GL_SRGB8_ALPHA8: +#if GL_VERSION_2_1 + case GL_SRGB_ALPHA: intformat = GL_COMPRESSED_SRGB_ALPHA; +#endif break; case GL_LUMINANCE: +#if GL_VERSION_1_1 case GL_LUMINANCE8: +#endif +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_LUMINANCE; +#endif break; case GL_LUMINANCE_ALPHA: +#if GL_VERSION_1_1 case GL_LUMINANCE8_ALPHA8: +#endif +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_LUMINANCE_ALPHA; +#endif break; case GL_ALPHA: +#if GL_VERSION_1_1 case GL_ALPHA8: +#endif +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_ALPHA; +#endif break; case GL_RED: case GL_R8: +#if GL_VERSION_3_0 intformat = GL_COMPRESSED_RED; +#endif break; default: LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL; @@ -1599,13 +1670,21 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { case 1: // Use luminance alpha (for fonts) +#if GL_VERSION_1_1 mFormatInternal = GL_LUMINANCE8; +#else + mFormatInternal = GL_LUMINANCE; +#endif mFormatPrimary = GL_LUMINANCE; mFormatType = GL_UNSIGNED_BYTE; break; case 2: // Use luminance alpha (for fonts) +#if GL_VERSION_1_1 mFormatInternal = GL_LUMINANCE8_ALPHA8; +#else + mFormatInternal = GL_LUMINANCE_ALPHA; +#endif mFormatPrimary = GL_LUMINANCE_ALPHA; mFormatType = GL_UNSIGNED_BYTE; break; @@ -1887,6 +1966,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre } //----------------------------------------------------------------------------------------------- +#if GL_VERSION_1_3 if (is_compressed) { LLGLint glbytes; @@ -1913,6 +1993,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData())); //stop_glerror(); } +#endif // GL_VERSION_1_3 //----------------------------------------------------------------------------------------------- if((error = glGetError()) != GL_NO_ERROR) @@ -2001,11 +2082,13 @@ BOOL LLImageGL::getIsResident(BOOL test_now) { if (test_now) { +#if GL_VERSION_1_1 if (mTexName != 0) { glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident); } else +#endif { mIsResident = FALSE; } @@ -2135,12 +2218,16 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() mIsMask = FALSE; return; //no alpha channel. case GL_RGBA: +#if GL_VERSION_2_1 case GL_SRGB_ALPHA: +#endif mAlphaStride = 4; break; +#if GL_EXT_bgra case GL_BGRA_EXT: mAlphaStride = 4; break; +#endif default: break; } @@ -2150,6 +2237,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() { mAlphaOffset = mAlphaStride - 1 ; } +#if GL_VERSION_1_2 else if(is_little_endian()) { if (mFormatType == GL_UNSIGNED_INT_8_8_8_8) @@ -2172,10 +2260,15 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() mAlphaOffset = 0 ; } } +#endif // GL_VERSION_1_2 if( mAlphaStride < 1 || //unsupported format - mAlphaOffset < 0 || //unsupported type - (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation + mAlphaOffset < 0 //unsupported type +#if GL_EXT_bgra + || + (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE) //unknown situation +#endif + ) { LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL; @@ -2347,7 +2440,10 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in) if (mFormatType != GL_UNSIGNED_BYTE || ((mFormatPrimary != GL_RGBA) - && (mFormatPrimary != GL_SRGB_ALPHA))) +#if GL_VERSION_2_1 + && (mFormatPrimary != GL_SRGB_ALPHA) +#endif + )) { //cannot generate a pick mask for this texture return; diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 0f8655132b..aea82e9414 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -296,8 +296,10 @@ void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog) void LLPostProcess::doEffects(void) { /// Save GL State +#if GL_VERSION_1_1 glPushAttrib(GL_ALL_ATTRIB_BITS); glPushClientAttrib(GL_ALL_ATTRIB_BITS); +#endif /// Copy the screen buffer to the render texture { @@ -322,15 +324,19 @@ void LLPostProcess::doEffects(void) viewPerspective(); /// Reset GL State +#if GL_VERSION_1_1 glPopClientAttrib(); glPopAttrib(); +#endif checkError(); } void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture); +#if GL_VERSION_3_1 glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0); +#endif } void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type) @@ -371,7 +377,9 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi if(texture->createGLTexture()) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName()); +#if GL_VERSION_3_1 glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0, +#endif GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); @@ -406,18 +414,22 @@ bool LLPostProcess::checkError(void) while (glErr != GL_NO_ERROR) { // shaderErrorLog << (const char *) gluErrorString(glErr) << std::endl; +#if GLU_VERSION_1_1 char const * err_str_raw = (const char *) gluErrorString(glErr); if(err_str_raw == NULL) { +#endif std::ostringstream err_builder; err_builder << "unknown error number " << glErr; mShaderErrorString = err_builder.str(); +#if GLU_VERSION_1_1 } else { mShaderErrorString = err_str_raw; } +#endif retCode = true; glErr = glGetError(); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 8430d13093..f67d17cf6c 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -81,10 +81,14 @@ static std::unordered_map<U64, LLVBCache> sVBCache; static const GLenum sGLTextureType[] = { GL_TEXTURE_2D, +#if GL_VERSION_3_1 GL_TEXTURE_RECTANGLE, +#endif GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, +#if GL_VERSION_3_2 GL_TEXTURE_2D_MULTISAMPLE, +#endif GL_TEXTURE_3D }; @@ -518,6 +522,7 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio } } +#if GL_EXT_texture_filter_anisotropic if (gGLManager.mGLVersion >= 4.59f) { if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC) @@ -529,10 +534,12 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, 1.f); } } +#endif } GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) { +#if GL_VERSION_1_3 switch(src) { // All four cases should return the same value. @@ -547,8 +554,10 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) case TBS_TEX_ALPHA: case TBS_ONE_MINUS_TEX_COLOR: case TBS_ONE_MINUS_TEX_ALPHA: +#endif return GL_TEXTURE; +#if GL_VERSION_1_3 // All four cases should return the same value. case TBS_VERT_COLOR: case TBS_VERT_ALPHA: @@ -567,6 +576,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL; return GL_PRIMARY_COLOR; } +#endif } GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) @@ -613,7 +623,9 @@ void LLTexUnit::setColorScale(S32 scale) { mCurrColorScale = scale; gGL.flush(); +#if GL_VERSION_1_1 glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale ); +#endif } } @@ -623,7 +635,9 @@ void LLTexUnit::setAlphaScale(S32 scale) { mCurrAlphaScale = scale; gGL.flush(); +#if GL_VERSION_1_1 glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale ); +#endif } } @@ -2060,10 +2074,12 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); } +#if GL_VERSION_1_1 else { glColor3f(r,g,b); } +#endif } void LLRender::diffuseColor3fv(const F32* c) @@ -2075,10 +2091,12 @@ void LLRender::diffuseColor3fv(const F32* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); } +#if GL_VERSION_1_1 else { glColor3fv(c); } +#endif } void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) @@ -2090,10 +2108,12 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); } +#if GL_VERSION_1_1 else { glColor4f(r,g,b,a); } +#endif } void LLRender::diffuseColor4fv(const F32* c) @@ -2105,10 +2125,12 @@ void LLRender::diffuseColor4fv(const F32* c) { shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c); } +#if GL_VERSION_1_1 else { glColor4fv(c); } +#endif } void LLRender::diffuseColor4ubv(const U8* c) @@ -2120,10 +2142,12 @@ void LLRender::diffuseColor4ubv(const U8* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); } +#if GL_VERSION_1_1 else { glColor4ubv(c); } +#endif } void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) @@ -2135,10 +2159,12 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f); } +#if GL_VERSION_1_1 else { glColor4ub(r,g,b,a); } +#endif } diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 88c48e5166..6144342c86 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -498,7 +498,9 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt { case GL_SRGB: case GL_SRGB8: +#if GL_VERSION_2_1 case GL_SRGB_ALPHA: +#endif case GL_SRGB8_ALPHA8: isSRGB = true; break; |