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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2013-04-23
Tweak to remove usage of GL_DEPTH_CLAMP for now until projectors can be made ...
Dave Parks
2013-04-17
NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...
Graham Madarasz
2013-04-16
merge changes for alpha fixes from geenz
Oz Linden
2013-04-15
Merged Graham's stuff amongst others.
Geenz
2013-04-15
Fix for mac build
Dave Parks
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-04-11
First pass on alpha blended materials
Geenz
2013-04-09
NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 94...
Graham Madarasz
2013-04-02
NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
Dave Parks
2013-04-01
merge changes for 3.5.0-beta7
Oz Linden
2013-03-29
NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.
Dave Parks
2013-03-25
NORSPEC-54 Potential fix for crashing on all sorts of random operations.
Dave Parks
2013-03-16
CHUI-863 : Clean up dead code that's creating failures on gcc-4.6 builds on L...
merov
2013-03-12
CHUI-846 FIXED [crashhunters] crash in LLFontGL::maxDrawableChars
maksymsproductengine
2013-02-12
merge up to 3.4.5-release
Oz Linden
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz
2013-01-30
Specular map support. This is the vast majority of the material parameters i...
Geenz
2013-01-25
Trying to set materials up for rendering! Yay!
Geenz
2013-01-11
Initial (largely complete) gamma correct rendering implementation.
Geenz
2013-01-07
Merge
Geenz
2012-12-11
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
William Todd Stinson
2012-12-07
Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.
Geenz
2012-12-04
Pull and merge viewer-development
simon@Simon-PC.lindenlab.com
2012-11-21
Pull and merge https://bitbucket.org/lindenlab/viewer-development.
William Todd Stinson
2012-11-13
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
William Todd Stinson
2012-10-15
Merge in viewer-development code and fix build
simon@Simon-PC.lindenlab.com
2012-10-09
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development-mater...
William Todd Stinson
2012-09-20
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-...
William Todd Stinson
2012-09-20
reapply 448b02f5b56f: MAINT-1147 Fix for frame stall on region crossing.
Dave Parks
2012-09-10
Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the re...
William Todd Stinson
2012-11-14
Automated merge with http://hg.secondlife.com/viewer-development
Nat Goodspeed
2012-11-06
Automated merge with http://hg.secondlife.com/viewer-development
Nat Goodspeed
2012-10-10
Introduce new LLDir::findSkinnedFilenames() method. Use as needed.
Nat Goodspeed
2012-09-05
Merge in latest viewer-development
simon@Simon-PC.lindenlab.com
2012-08-29
Use an unordered map for custom #defines instead of a map. Lookups are faste...
Jonathan Goodman
2012-08-29
Added the ability to remove a preprocessor define.
Jonathan Goodman
2012-08-29
Just pass in an empty preprocessor definition map from now on. The shader co...
Jonathan Goodman
2012-08-28
Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep.
Jonathan Goodman
2012-08-28
Added support for adding custom preprocessor definitions (for shader permutat...
Jonathan Goodman
2012-08-17
Merged in from viewer-development.
Aura Linden
2012-08-15
merge changes for DRTVWR-194
Oz Linden
2012-07-31
Merge in viewer-development
simon@Simon-PC.lindenlab.com
2012-07-30
merge
Brad Payne (Vir Linden)
2012-07-30
merge
Brad Payne (Vir Linden)
2012-07-24
Minor improvement to identifying gl lib to use. Should use xcode version.
Aura Linden
2012-07-24
merge to viewer-developmento
Oz Linden
2012-07-23
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-07-19
fix for SH-3238: Textures are loaded at lower detail on subsequent log-ins
Xiaohong Bao
2012-07-18
llglheader include change for building on Lion
Aura Linden
2012-07-18
MAINT-628 Fix for seams in high res snapshots when lighting and shadows is en...
Dave Parks
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