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AgeCommit message (Expand)Author
2013-04-23Tweak to remove usage of GL_DEPTH_CLAMP for now until projectors can be made ...Dave Parks
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...Graham Madarasz
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15Fix for mac buildDave Parks
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-11First pass on alpha blended materialsGeenz
2013-04-09NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 94...Graham Madarasz
2013-04-02NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.Dave Parks
2013-04-01merge changes for 3.5.0-beta7Oz Linden
2013-03-29NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.Dave Parks
2013-03-25NORSPEC-54 Potential fix for crashing on all sorts of random operations.Dave Parks
2013-03-16CHUI-863 : Clean up dead code that's creating failures on gcc-4.6 builds on L...merov
2013-03-12CHUI-846 FIXED [crashhunters] crash in LLFontGL::maxDrawableCharsmaksymsproductengine
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz
2013-01-30Specular map support. This is the vast majority of the material parameters i...Geenz
2013-01-25Trying to set materials up for rendering! Yay!Geenz
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2013-01-07MergeGeenz
2012-12-11Pull and merge from https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-12-07Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.Geenz
2012-12-04Pull and merge viewer-developmentsimon@Simon-PC.lindenlab.com
2012-11-21Pull and merge https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-11-13Pull and merge from https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-10-15Merge in viewer-development code and fix buildsimon@Simon-PC.lindenlab.com
2012-10-09Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development-mater...William Todd Stinson
2012-09-20Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-...William Todd Stinson
2012-09-20reapply 448b02f5b56f: MAINT-1147 Fix for frame stall on region crossing.Dave Parks
2012-09-10Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the re...William Todd Stinson
2012-11-14Automated merge with http://hg.secondlife.com/viewer-developmentNat Goodspeed
2012-11-06Automated merge with http://hg.secondlife.com/viewer-developmentNat Goodspeed
2012-10-10Introduce new LLDir::findSkinnedFilenames() method. Use as needed.Nat Goodspeed
2012-09-05Merge in latest viewer-developmentsimon@Simon-PC.lindenlab.com
2012-08-29Use an unordered map for custom #defines instead of a map. Lookups are faste...Jonathan Goodman
2012-08-29Added the ability to remove a preprocessor define.Jonathan Goodman
2012-08-29Just pass in an empty preprocessor definition map from now on. The shader co...Jonathan Goodman
2012-08-28Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep.Jonathan Goodman
2012-08-28Added support for adding custom preprocessor definitions (for shader permutat...Jonathan Goodman
2012-08-17Merged in from viewer-development.Aura Linden
2012-08-15merge changes for DRTVWR-194Oz Linden
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-24Minor improvement to identifying gl lib to use. Should use xcode version.Aura Linden
2012-07-24merge to viewer-developmentoOz Linden
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-19fix for SH-3238: Textures are loaded at lower detail on subsequent log-insXiaohong Bao
2012-07-18llglheader include change for building on LionAura Linden
2012-07-18MAINT-628 Fix for seams in high res snapshots when lighting and shadows is en...Dave Parks