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|  | implementations. | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
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|  | (reloading shaders). | 
|  | using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions | 
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|  | LLVertexBuffer::determineUsage() to work the way it used to. | 
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|  | EXP-1854 FIX Text positioning in mini inspector a couple pixels too low | 
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|  | toasts with UI size smaller than 1
also, re-enabled floater_test_textbox.xml | 
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|  | again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep. | 
|  | avoid redundant resetting of vertex buffers on detail switches).  Change assertion to a warning with count info.  Fix bytes pooled debug display.  Remove unused static vertex buffer. | 
|  | for alpha lighting of point lights not matching deferred lights. | 
|  | (always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again) | 
|  | fixed font metrics rounding error and made corrective adjustments in layout | 
|  | https://bitbucket.org/VirLinden/viewer-development-shining-fixes | 
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|  | LLPipeline::generateWaterReflection() | 
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|  | when some post-snapshot or minimize/restore operation gets out of phase. | 
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|  | since everything renders faster using VBO's except alpha for some mysterious reason. | 
|  | Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future. |