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path: root/indra/llrender
AgeCommit message (Collapse)Author
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-11-03SH-2240 Fix for core profile assertions when Debug GL enabled.Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use ↵Dave Parks
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-11-01SH-1427 Fix for sunlight color getting clobbered for non-deferred ↵Dave Parks
atmospheric shaders.
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-10-26SH-2625 Fix for window size reverting to non-maximized whenever shaders are ↵Dave Parks
loaded.
2011-10-25SH-2622 Put back "Basic Shaders" toggle ability.Dave Parks
2011-10-21SH-2240 Make OSX never attempt to use GLSL 1.30 or laterDave Parks
2011-10-19Fix for VBO pools not getting cleared appropriately.Dave Parks
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-12SH-2510 Potential fix for crash on startup on systems that don't have ↵Dave Parks
GL_ARB_shader_objects
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal ↵Dave Parks
with exploding amounts of non-built-in GL state
2011-10-07SH-2031 fix for mac/linux buildDave Parks
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices
2011-10-06SH-2553 Fix for glitches when rendering HUD attachments.Dave Parks
2011-10-05SH-2481 Potential fix for viewer detecting incorrect amount of vram ↵Dave Parks
available when using certain video cards.
2011-10-04SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject ↵Dave Parks
subclasses -- also vectorize particle VBO updates
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. ↵Dave Parks
Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
2011-09-30SH-2244 Don't use multisample texture (ever), and don't use ↵Dave Parks
GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24)
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2276 disable private memory pool managementDave Parks
2011-09-28SH-2507 Fix for linux buildDave Parks
2011-09-28SH-2244 Fix for mac build?Dave Parks
2011-09-28SH-2450 Potential fix for crash on GeForce 4xx when allocating ↵Dave Parks
LLVertexBuffer data
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-25SH-2244 Fix for crash when enabling core profile on AMD GPUsDave Parks
2011-09-25SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)Dave Parks
2011-09-24SH-2244 Fix for bump surfaces appearing black when L&S disabledDave Parks
2011-09-24mergeDave Parks
2011-09-24SH-2244 Fix for shaders not building on GL < 2.1Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-23SH-2244 Fix for linux build?Dave Parks
2011-09-23SH-2244 Fix for mac build? (take two)Dave Parks
2011-09-23SH-2244 Fix for mac build?Dave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵Dave Parks
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-22SH-2244 fix flickering shadows and occlusion culling.Dave Parks
2011-09-22SH-2244 fix for glitched fontsDave Parks
2011-09-22SH-2244 Don't use VAO's outside of core profile (performance improvement)Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-09-20SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to ↵Dave Parks
start with a non-compatibility-profile OpenGL context.
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-09-17SH-2243 fix for mac buildDave Parks
2011-09-17SH-2243 work in progress -- gDEBugger guided removal of deprecated state changesDave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric ↵Dave Parks
shaders disabled.