Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-31 | Merge | Xiaohong Bao | |
2011-08-19 | merge | Dave Parks | |
2011-08-19 | fix for SH-1498: crash at LLImageGL::deleteDeadTextures() line 1429 | Xiaohong Bao | |
2011-08-17 | fix for sh-2307: crash at LLImageGL::setCategory(int) line 1890 | Xiaohong Bao | |
2011-08-15 | merge changes for VWR-25588 | Oz Linden | |
2011-08-08 | merge | Dave Parks | |
2011-08-04 | merge changes for storm-1538 | Oz Linden | |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-26 | merge | Richard Nelson | |
2011-07-26 | EXP-1021 FIX Position of web content browser dictates position of profile ↵ | Richard Nelson | |
panel - profile panel position changes do not persist EXP-1030 FIX Search button toggle can get out of synch in bottom bar made llinstancetracker::iterator do own nested level management (removing need for separate guard) added support for filename= to floaters can pass in arbitrary window_class to floaters | |||
2011-07-25 | merging latest viewer-development to mesh merge candidate. | Nyx (Neal Orman) | |
2011-07-21 | merged VWR-25588 fix (hovertext occlusion) | Boroondas Gupte | |
2011-07-21 | FIRE-543/VWR-25588: made in-code comment a bit clearer | Boroondas Gupte | |
2011-07-21 | Credit Zi: FIRE-543 change fixes SH-489 and VWR-24017 and therefore also ↵ | Boroondas Gupte | |
VWR-25588 It looks like the parent changeset (86eec7b46566; transplanted from http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/rev/7af0278beaef) fixes the following issues: * SH-489 (object hover text not occluded) * VWR-24017 (nametag / bubblechat not occluded) * VWR-25588 (union of the above two symptopms) Thus list them all under Zi's entry in doc/contributions.txt. Also removed her name from the in-code comment, to adhere to our CS. | |||
2011-07-20 | SH-1838 Add error handling for allocation of off screen render targets. | Dave Parks | |
Reviewed by Leslie | |||
2011-07-18 | SH-2031 Fix for link error in llui_libtest | Dave Parks | |
2011-07-17 | Proposed fix for FIRE-543 - Hovertext renders as overlay on top of ↵ | ziree | |
everything else (transplanted from 7af0278beaefa4fb1eb9a41f4e9317ac5fe37690) | |||
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-07-15 | Merge from viewer-development | Xiaohong Bao | |
2011-07-11 | Build fix for Mac OS X. | Leslie Linden | |
2011-07-11 | SH-2038 Disable usage of stream vbo on mac and make flexi's use stream vbo ↵ | Dave Parks | |
if stream vbo disabled (effectively disables usage of vertex buffers for flexible objects on mac) | |||
2011-07-11 | SH-2038 Compatibility fix for mac build (GL_ARB_sync symbols not defined on OSX) | Dave Parks | |
2011-07-10 | SH-2038 Fix for some compiler errors from the apple tweaks -- also add a ↵ | Dave Parks | |
fence API (disabled for now). | |||
2011-07-09 | Added support for apple flush buffer range | Don Kjer | |
2011-07-09 | SH-2038 Potential fix for a myriad of performance problems concering VBO usage. | Dave Parks | |
2011-07-08 | Merge viewer-development -> mesh-development | Don Kjer | |
2011-07-05 | SH-1951 Partial fix for basic shaders disabled changing terrain appearance. | Dave Parks | |
2011-07-01 | merge viewer-development -> mesh-development | Brad Payne (Vir Linden) | |
2011-06-27 | SH-1897 Don't use GLSL 1.20 unless the GL version is >= 2.1f | Dave Parks | |
2011-06-24 | SH-1903 Fix for silly shader compiler error. | Dave Parks | |
2011-06-23 | SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes ↵ | Dave Parks | |
bad performance on cards with old drivers) | |||
2011-06-22 | Automated merge with http://hg.secondlife.com/mesh-development | Xiaohong Bao | |
2011-06-21 | SH-1838 Fix for black screen when enabling lighting and shadows on an ATI ↵ | Dave Parks | |
machine. | |||
2011-06-21 | debug code for SH-692: Viewer Crash when enabling Render Metadata > Physics ↵ | Xiaohong Bao | |
Shapes on Mesh Sandbox 25 on Windows XP | |||
2011-06-20 | SH-1618 Fix for shaders being disabled on mac due to switch statement in ↵ | Dave Parks | |
indexed texture rendering code. | |||
2011-06-11 | SH-1778 Physics shape display fix up. | Dave Parks | |
2011-06-10 | Followup on mapbuffer work -- only use map buffer where map_buffer_range is ↵ | Dave Parks | |
available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions. | |||
2011-06-07 | merge | Dave Parks | |
2011-06-06 | SH-1738 Fix for broken UI text when deferred rendering enabled. | Dave Parks | |
2011-06-03 | Mac build fixes. | Leslie Linden | |
Reviewed by davep. | |||
2011-06-02 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden | |
2011-06-02 | Linux build fix. | seth_productengine | |
Unused local varible removed. | |||
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵ | Dave Parks | |
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | |||
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-05-25 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden | |
2011-05-25 | EXP-829 FIX Text Box Alignment bug | Richard Linden | |
EXP-755 FIX [PUBLIC] 'Search' and 'World Map' links in Sidebar are unclickable fixed issues with UI scaling and text layout as well as incorrect text editor rect transforms reviewed by Callum | |||
2011-05-25 | Remove unused variable. | Dave Parks | |
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. |