diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-07-01 09:41:10 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-07-01 09:41:10 -0400 |
commit | 4bce553a96dc6d75279f2c2b35fb8060a3f6bae1 (patch) | |
tree | 70c1b0c2b43f2649777eb8cac7eb927906034640 /indra/llrender | |
parent | a1fb8ae0d0679499a68fb8dd1965ab5026878c73 (diff) | |
parent | 662a92784328f31b680f4f049350dd0f6cacf4c7 (diff) |
merge viewer-development -> mesh-development
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llgl.cpp | 7 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 10 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 42 |
3 files changed, 49 insertions, 10 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index a3aed4dd8a..c224ab0e9b 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -568,6 +568,13 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); } +#if LL_WINDOWS + if (mIsATI) + { //using multisample textures on ATI results in black screen for some reason + mHasTextureMultisample = FALSE; + } +#endif + if (mHasFramebufferObject) { glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 8e99f62de6..ad2c662dfc 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -109,6 +109,11 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, // Create program mProgramObject = glCreateProgramObjectARB(); + if (gGLManager.mGLVersion < 3.1f) + { //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support) + mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); + } + //compile new source vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin(); for ( ; fileIter != mShaderFiles.end(); fileIter++ ) @@ -131,6 +136,11 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, return FALSE; } + if (gGLManager.mGLVersion < 3.1f) + { //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again + mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); + } + // Map attributes and uniforms if (success) { diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index bdc103b917..751b250d96 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -462,7 +462,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade GLcharARB* text[1024]; GLuint count = 0; - if (gGLManager.mGLVersion < 3.f) + if (gGLManager.mGLVersion < 2.1f) + { + text[count++] = strdup("#version 110\n"); + } + else if (gGLManager.mGLVersion < 3.f) { //set version to 1.20 text[count++] = strdup("#version 120\n"); @@ -524,7 +528,12 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("{\n"); - if (gGLManager.mGLVersion >= 3.f) + if (texture_index_channels == 1) + { //don't use flow control, that's silly + text[count++] = strdup("return texture2D(tex0, texcoord);\n"); + text[count++] = strdup("}\n"); + } + else if (gGLManager.mGLVersion >= 3.f) { text[count++] = strdup("\tswitch (int(vary_texture_index+0.25))\n"); text[count++] = strdup("\t{\n"); @@ -537,6 +546,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } text[count++] = strdup("\t}\n"); + text[count++] = strdup("\treturn vec4(0,0,0,0);\n"); + text[count++] = strdup("}\n"); } else { @@ -557,10 +568,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade std::string if_str = llformat("if (ti == %d) return texture2D(tex%d, texcoord);\n", i, i); text[count++] = strdup(if_str.c_str()); } - } - text[count++] = strdup("\treturn vec4(0,0,0,0);\n"); - text[count++] = strdup("}\n"); + text[count++] = strdup("\treturn vec4(0,0,0,0);\n"); + text[count++] = strdup("}\n"); + } } //copy file into memory @@ -605,11 +616,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } } - //free memory - for (GLuint i = 0; i < count; i++) - { - free(text[i]); - } if (error == GL_NO_ERROR) { //check for errors @@ -623,6 +629,16 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //an error occured, print log LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL; dumpObjectLog(ret); + + std::stringstream ostr; + //dump shader source for debugging + for (GLuint i = 0; i < count; i++) + { + ostr << i << ": " << text[i]; + } + + LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; + ret = 0; } } @@ -633,6 +649,12 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } stop_glerror(); + //free memory + for (GLuint i = 0; i < count; i++) + { + free(text[i]); + } + //successfully loaded, save results if (ret) { |