Age | Commit message (Collapse) | Author |
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implementations.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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(reloading shaders).
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using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions
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LLVertexBuffer::determineUsage() to work the way it used to.
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EXP-1854 FIX Text positioning in mini inspector a couple pixels too low
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toasts with UI size smaller than 1
also, re-enabled floater_test_textbox.xml
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again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
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avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
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for alpha lighting of point lights not matching deferred lights.
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(always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
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fixed font metrics rounding error and made corrective adjustments in layout
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https://bitbucket.org/VirLinden/viewer-development-shining-fixes
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LLPipeline::generateWaterReflection()
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when some post-snapshot or minimize/restore operation gets out of phase.
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since everything renders faster using VBO's except alpha for some mysterious reason.
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Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
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