Age | Commit message (Collapse) | Author |
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LLVertexBuffer data
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index debug setting rebuild shaders to use no flow control when set to 1 or lower
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deprecation or performance warnings
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added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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some reason
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modify viewer to run under said context without generating errors.
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start with a non-compatibility-profile OpenGL context.
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shaders disabled.
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light state
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are available.
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using shaders.
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where state being consumed by a shader does not match state being provided by vertex buffers.
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display still doesn't.
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because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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glAlphaFunc when shaders are available).
Reviewed by Leslie
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panel - profile panel position changes do not persist
EXP-1030 FIX Search button toggle can get out of synch in bottom bar
made llinstancetracker::iterator do own nested level management (removing need for separate guard)
added support for filename= to floaters
can pass in arbitrary window_class to floaters
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