diff options
author | Dave Parks <davep@lindenlab.com> | 2011-09-16 12:40:53 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-09-16 12:40:53 -0500 |
commit | da84f5552731e1ece3a463c4c385bb327f1048a1 (patch) | |
tree | dc10fc228a15b69f8b62631a68dbc67efe1f3395 /indra/llrender | |
parent | 4fea7dcb3ef35cae9e31ba467403d31ce9083905 (diff) |
SH-2243 work in progress -- don't use deprecated shader state
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 39 |
1 files changed, 34 insertions, 5 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index db3d7becd9..889b436ac5 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -477,7 +477,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) } else { - LL_DEBUGS("ShaderLoading") << log << LL_ENDL; + LL_INFOS("ShaderLoading") << log << LL_ENDL; } } } @@ -546,11 +546,39 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("#version 120\n"); text[count++] = strdup("#define FXAA_GLSL_120 1\n"); text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); } else - { //set version to 1.30 - text[count++] = strdup("#version 130\n"); + { + if (gGLManager.mGLVersion < 4.f) + { + //set version to 1.30 + text[count++] = strdup("#version 130\n"); + } + else + { //set version to 400 + text[count++] = strdup("#version 400\n"); + } + text[count++] = strdup("#define FXAA_GLSL_130 1\n"); + + text[count++] = strdup("#define ATTRIBUTE in\n"); + + if (type == GL_VERTEX_SHADER_ARB) + { //"varying" state is "out" in a vertex program, "in" in a fragment program + // ("varying" is deprecated after version 1.20) + text[count++] = strdup("#define VARYING out\n"); + } + else + { + text[count++] = strdup("#define VARYING in\n"); + } + + //backwards compatibility with legacy texture lookup syntax + text[count++] = strdup("#define textureCube texture\n"); + text[count++] = strdup("#define texture2DLod textureLod\n"); + text[count++] = strdup("#define shadow2D texture\n"); } //copy preprocessor definitions into buffer @@ -574,7 +602,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade . uniform sampler2D texN; - varying float vary_texture_index; + VARYING float vary_texture_index; vec4 diffuseLookup(vec2 texcoord) { @@ -600,7 +628,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup(decl.c_str()); } - text[count++] = strdup("varying float vary_texture_index;\n"); + text[count++] = strdup("VARYING float vary_texture_index;\n"); text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); text[count++] = strdup("{\n"); @@ -716,6 +744,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (i % 128 == 0) { //dump every 128 lines + LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; ostr = std::stringstream(); } |